Method and device for recognizing passive user, and server

A user-passive technology, applied in the field of user identification technology, can solve problems such as hanging up and affecting game fairness

Active Publication Date: 2017-11-10
GUANGZHOU HUADUO NETWORK TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, in the process of online games, especially in team games, some players often hang up and other operations, such as not playing

Method used

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  • Method and device for recognizing passive user, and server
  • Method and device for recognizing passive user, and server
  • Method and device for recognizing passive user, and server

Examples

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Embodiment Construction

[0053]Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, the same numerals in different drawings refer to the same or similar elements unless otherwise indicated. The implementations described in the following exemplary embodiments do not represent all implementations consistent with this application. Rather, they are merely examples of apparatuses and methods consistent with aspects of the present application as recited in the appended claims.

[0054] The terminology used in this application is for the purpose of describing particular embodiments only, and is not intended to limit the application. As used in this application and the appended claims, the singular forms "a", "the", and "the" are intended to include the plural forms as well, unless the context clearly dictates otherwise. It should also be understood that the term ...

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Abstract

The application provides a method and device for recognizing a passive user, and a server. The method can comprise the steps that target operation index data of a target user generated during execution of a target interaction task is acquired; the target operation index data and a preset operation index threshold are compared, wherein the operation index threshold is obtained by a preset index threshold model based on sample statistic analysis of multiple user operation index data samples which are input into the model; and if the target operation index data is not higher than the preset operation index threshold, the target user can be deemed as a passive user and processing aiming at the passive user is conducted. The passive user can be recognized by the method provided by the application.

Description

technical field [0001] The present application relates to the field of computer communication, in particular to a user identification technology. Background technique [0002] With the development of the Internet, online games are becoming more and more popular among netizens, enriching people's spare time life. [0003] However, during online games, especially in team games, some players often hang up and other operations, such as not playing the game for a long time, but sharing the game experience and gold coins of teammates, etc., which seriously affects the fairness of the game. Therefore, how to identify passive users in games has become an urgent problem to be solved. Contents of the invention [0004] In view of this, the present application provides a method, device and server for identifying passive users, so as to identify passive users. [0005] Specifically, this application is achieved through the following technical solutions: [0006] According to the fi...

Claims

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Application Information

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IPC IPC(8): A63F13/79A63F13/75
CPCA63F2300/5586A63F13/75A63F13/79
Inventor 陈永坚
Owner GUANGZHOU HUADUO NETWORK TECH
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