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A team communication method for network battle game

A technology of battle games and communication methods, applied in indoor games, video games, electrical components, etc., can solve problems such as low interest, achieve the effects of strong interest, increase income, and be suitable for promotion and use

Active Publication Date: 2021-03-26
在线途游(北京)科技有限公司 +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] At present, team communication in online battle games allows the combat team to open a communication channel to facilitate discussion of tactics and real-time communication, but this method is less interesting

Method used

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Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0023] The team communication method for network battle games of the present invention is applied to an online game system, and the online game system includes a server and a client, and the client sends a login request to the server, and establishes a connection with the server, including the following steps: (1) The step of initializing the game instance and establishing the process: the server combines the connection data of the game participants and adds it to a game process, the client obtains the initialization data required by the local game from the server and saves it, And set a group of game session IDs; (2) After receiving the team information of the players in the client, the server automatically assigns a group of game session IDs to the players in the same team; (3) The server sets a special game session ID for each paying player. authority, when any paying player operates the special authority on the client, the server temporarily separates the paying player from...

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PUM

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Abstract

The invention discloses a team communication method for a network battle game, which includes the following steps: (1) the step of initializing a game instance and establishing a process: the server combines the connection data of game participants and adds them to a game process, The client obtains the initialization data required by the local game from the server and saves it, and sets a group of game session identifiers; (2) After receiving the team formation information of the players in the client, the server automatically assigns a group of players in the same team. Group game session ID. The invention allows paying users to enter the chat channel of the hostile camp for tactical eavesdropping, which is highly interesting, can also greatly increase the income of game companies, and is suitable for promotion and use.

Description

technical field [0001] The invention relates to a communication method, in particular to a team communication method for a network battle game. Background technique [0002] Online games are the product of the organic combination of games and the Internet. With the continuous enrichment of online game types, game lovers are provided with better and better gaming experience. Further, the market scale is also expanding; online games usually include server-side and The two parts of the client, the server and the client need to continuously send and receive data to ensure the normal operation of the game. A server often needs to serve multiple clients, especially some public servers on the network, Proxy servers, large-scale online game servers, etc., often serve thousands of clients. [0003] At present, team communication in online battle games allows the combat team to open a communication channel to facilitate discussion of tactics and real-time communication, but this meth...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04L29/06H04L29/08A63F13/71A63F13/79
CPCA63F13/71A63F13/79H04L63/0807H04L63/10H04L67/08H04L67/146H04L67/131
Inventor 王佳宝
Owner 在线途游(北京)科技有限公司