Oversized map scene rendering method and device
A map and scene technology, which is applied in the rendering field of super large map scenes, can solve problems such as game scene development and rendering technology cannot cope with, and achieve the effects of improving rendering efficiency and operating efficiency, shortening development cycle, and reducing manpower
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[0026] On the one hand, some embodiments of the present application provide a method for rendering a very large map scene. Such as figure 1 As shown, the method includes:
[0027] 101 dynamically load resources; specifically,
[0028] Load the map index into the device memory, receive the rendering request, and dynamically load the map scene prefab including the requested rendering area and the adjacent map scene prefab according to the map index; among them, the entire map scene consists of a large number of maps Scene prefabs (reusable) are spliced and edge fused according to the map index; the map index includes the coordinate system of the map scene and the map scene prefab parameters corresponding to each coordinate (that is, it can be a map scene prefab) Body number, file name, etc. or their combination);
[0029] 102 Edge fusion; specifically,
[0030] Determine the boundary between the fusion area and the non-fusion area in the loaded map scene prefabs according to the ed...
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