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Game character control method and device

A technology of a game character and a control method, applied in the field of a game character control method and device, capable of solving problems such as poor game experience, inability to accurately click, and limited interface space for users, achieving clear correspondence, enlarged visualization area, and convenient operation Effect

Active Publication Date: 2020-09-22
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] Existing mobile game systems and functions are becoming more and more complex. Many buttons of the same type take up a lot of space on the screen, and ordinary click operations have very few dimensions, resulting in too many buttons on the screen and cannot be clicked precisely.
In addition, because the interface space of mobile games is very limited, in the process of mobile games, when the game character controlled by the user usually chooses the attack target, it can only attack the attack target within a certain range, and cannot target a single attack target like a terminal game. Targets attack individually, resulting in poor gaming experience for users

Method used

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  • Game character control method and device
  • Game character control method and device
  • Game character control method and device

Examples

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Embodiment Construction

[0030] The present invention will be further described below with reference to the accompanying drawings and in combination with preferred embodiments.

[0031] Such as figure 1 As shown, the game character control method of the preferred embodiment of the present invention includes the following steps:

[0032] S1: In response to the user's touch screen operation on the preset control button, at least one option panel is generated, and the option panel is spliced ​​by a plurality of intervals of mutually separated options;

[0033] Specifically, one of the palettes is centered on the character being charged.

[0034] S2: Monitor the user's swipe screen operation with the position of the touch screen operation as the initial touch position. When the user terminates the swipe screen operation is detected, calculate the first movement vector of the terminating touch position of the swipe screen operation relative to the initial touch position, and trigger the option Instructio...

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PUM

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Abstract

The invention discloses a game character control method and device, wherein the game character control method includes: generating at least one option panel in response to a user's touch screen operation on a preset control button, and the option panel is composed of a plurality of mutually separated The intervals of the options are spliced ​​together; monitor the user’s sliding screen operation with the position of the touch screen operation as the initial touch position, and when it is detected that the user terminates the sliding screen operation, calculate the relative Based on the first movement vector of the initial touch position, an operation instruction of an option offset from the center of the option disk by the first movement vector is triggered. The invention also discloses a computer-readable storage medium and a mobile terminal. The present invention can save the screen space of the mobile game, and can conveniently carry out independent attack on a single target, thereby improving the user's game experience.

Description

technical field [0001] The invention relates to the field of game interaction control, in particular to a game character control method and device. Background technique [0002] Existing mobile game systems and functions are becoming more and more complex. Many buttons of the same type take up a lot of space on the screen, and ordinary click operations have very few dimensions, resulting in too many buttons on the screen to be clicked accurately. In addition, because the interface space of mobile games is very limited, in the process of mobile games, when the game character controlled by the user usually chooses the attack target, it can only attack the attack target within a certain range, and cannot target a single attack target like a terminal game. Targets attack individually, resulting in poor gaming experience for users. [0003] The disclosure of the above background technical content is only used to assist in understanding the concept and technical solution of the p...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F3/0362G06F3/0484G06F3/0488H04M1/725H04M1/72427
Inventor 杨凯
Owner NETEASE (HANGZHOU) NETWORK CO LTD