System and method for understanding sports events based on machine learning

A machine learning and event technology, applied in the field of sports event information system, can solve the problems of low picture pixels, difficult and difficult reconstruction of 3D, etc.

Active Publication Date: 2022-04-19
汕头市同行网络科技有限公司 +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

3D cameras have many problems in practical applications. For example, the pixels of pictures collected by time-of-flight cameras are low, and Kinect cameras can only be used within a short distance.
However, it is very difficult to reconstruct 3D from 2D information. The existing algorithm is difficult to guarantee its accuracy in the real game environment. In addition, the blocking between targets in the game makes it more difficult.

Method used

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  • System and method for understanding sports events based on machine learning
  • System and method for understanding sports events based on machine learning
  • System and method for understanding sports events based on machine learning

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no. 1 example

[0042] Image 6 The first embodiment of the machine learning-based sports event understanding method of the present invention is shown, and the method specifically includes the following steps,

[0043] S1. Obtain game video information.

[0044] S2. Perform 3D reconstruction and video preprocessing on the playing field according to the video information.

[0045] S3. Detecting the target in each frame of the image from the processed video information, the target is a person and an object, and separating the person and object from the field image, and calculating the person and object The corresponding pixels in each frame.

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Abstract

The invention discloses a sports event understanding system based on machine learning, which relates to the technical field of sports event information systems. The system includes a data acquisition unit and a data analysis unit, and the data acquisition unit is used to acquire video information of the game by using a camera device , and transmit the video information to the data analysis unit; the data analysis unit is used to receive the video information, detect, identify and track the targets in the arena, and learn the tracking data of different targets through machine learning to understand the game events and obtain the game understanding information. The video information of the game is obtained through the data acquisition unit, and the data analysis unit analyzes and processes the received video information to detect, identify and track the targets in the arena, learn the tracking data of different targets through machine learning, understand the game events, and accurately understand the entire game .

Description

technical field [0001] The invention relates to the technical field of sports event information systems, in particular to a system and method for understanding sports events based on machine learning. Background technique [0002] At this stage, understanding sports events mainly relies on three methods: first, relying on manual labor; second, collecting data through equipment and analyzing the data to understand the game; third, using computer data analysis to assist manual methods. [0003] The first method is mainly realized by manually performing game statistics and manually watching games or videos. For artificial game data statistics, such as in ball games, several statisticians in each game watch the game from multiple perspectives, and are responsible for observing the teams on both sides. For specific game events such as scoring, assists, fouls, free throws, etc. Manual recording on mobile phone. The main disadvantages of manual statistics mainly include: 1. Poor ...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06V20/40H04N13/106H04N13/111H04N13/243
CPCG06V20/42G06V2201/07
Inventor 彭宇
Owner 汕头市同行网络科技有限公司
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