Line-of-sight adjustment method and device of game character, processor and terminal

A technology of game characters and adjustment methods, applied in the computer field, can solve problems such as the lack of interaction between game characters and game players, and achieve the effect of enhancing interaction and improving technical effects

Pending Publication Date: 2018-06-08
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] At least some embodiments of the present invention provide a game character line of sight adjustment method, device, processor, and terminal to at least solve the problem that related technologies can only play according to artificially pre-designed animations during game running. Therefore, in Technical issues with lack of interaction between game characters and game players

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  • Line-of-sight adjustment method and device of game character, processor and terminal
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  • Line-of-sight adjustment method and device of game character, processor and terminal

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Embodiment Construction

[0027] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0028] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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Abstract

The invention discloses a line-of-sight adjustment method and device of a game character, a processor and a terminal. The method comprises the steps of obtaining an initial line-of-sight direction ofthe game character and a target line-of-sight direction corresponding to a current viewing angle of image collection equipment according to the target line-of-sight direction; rotating each bone in aspine bone chain of the game character in the horizontal direction and/or rotating the head bone in the spine bone chain of the game character in the vertical direction to make the initial line-of-sight direction rotate to the target line-of-sight direction. By means of the line-of-sight adjustment method and device of the game character, the processor and the terminal, the technical problem is solved that in the prior art, a game can only be played according to animations designed manually in advance in the running process, and therefore interactivity lacks between game characters and game players.

Description

technical field [0001] The present invention relates to the field of computers, in particular to a method, device, processor and terminal for adjusting the line of sight of game characters. Background technique [0002] Currently, skeletal animation is usually used in animation schemes for character models of large-scale three-dimensional (3D) games on the market. In 3D games, skeletal animation is formed by connecting the changes of each bone of the character model in each frame. After the skeleton is skinned, the 3D animation is further formed. The art staff will design the 3D animation in advance in the modeling software (such as: 3dsmax, maya), and then export it into a file with a suffix such as . The client reads and plays. However, during the running of the game, the animation can usually only be played according to the pre-designed animations completed by the art staff, therefore, there is a lack of interaction between the game characters and the game players. ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/5258
CPCA63F13/5258
Inventor 许坚铭
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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