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Simulation method, device, storage medium, processor and terminal of model vibration

A simulation method and vibration direction technology, applied in the computer field, can solve the problems that mobile games cannot be compared with end games, no solutions have been proposed, and the attractiveness of game scenes to gamers has declined.

Active Publication Date: 2021-01-26
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, compared with client games, although the operation method of mobile games is more convenient, and gamers can enjoy the smooth gaming experience anytime and anywhere, but limited by the screen size and hardware requirements of the mobile game application environment, the details of the game scene On the other hand, mobile games are not yet comparable to end games
The most intuitive manifestation is that the current focus of mobile game development is usually placed on the game character itself, such as: the skin or clothing of the game character, the skill type and skill display of the game character, but the effect display of the attack object of the game character lacks realism. sense, which reduces the attractiveness of the game scene to game players
[0003] For the above problems, no effective solution has been proposed

Method used

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  • Simulation method, device, storage medium, processor and terminal of model vibration
  • Simulation method, device, storage medium, processor and terminal of model vibration
  • Simulation method, device, storage medium, processor and terminal of model vibration

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Embodiment Construction

[0038] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0039] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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PUM

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Abstract

The invention discloses a simulation method, device, storage medium, processor and terminal of model vibration. The method includes: obtaining the attacked position of the attack object model; when the collision body intersection detection method is used to determine that the attack object model has one or more adjacent object models, setting the attacked position as the seismic source, triggering the attack object model and a One or more of the adjacent object models or some or all of the adjacent object models to simulate the vibration behavior, or, in the case of using the collision body intersection detection method to determine that the attack object model does not have one or more adjacent object models, set the hit position as the seismic source , which triggers the attack object model to simulate the shaking behavior. The invention solves the technical problem of lack of simulation of attack response in the mobile game scene provided in the related art.

Description

technical field [0001] The present invention relates to the field of computers, in particular to a method, device, storage medium, processor and terminal for simulating model vibration. Background technique [0002] At present, with the gradual improvement of game players' pursuit of game experience, third-person shooting games have become popular all over the world. Different from first-person shooter games where only the main character has a field of vision on the screen, third-person games focus more on the sense of action, and the main character is visible on the game screen. As a result, it is more conducive to observing the character's injury, surroundings and attack trajectory (such as: ballistic), and it can also realize the perfect combination of the protagonist's action and the game scene. However, compared with client games, although the operation method of mobile games is more convenient, and gamers can enjoy the smooth gaming experience anytime and anywhere, bu...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/58A63F13/55A63F13/50G06F3/01
CPCA63F2300/30A63F2300/64A63F2300/65A63F13/50A63F13/55A63F13/58G06F3/016
Inventor 裴永超
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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