Method, device and terminal for processing game special effects
A processing method and special effect technology, applied in the field of game special effects processing methods, devices and terminals, can solve the problem of occupying too many processing resources, and achieve the effect of enhancing the display effect and solving the poor display effect.
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Embodiment 1
[0026] According to an embodiment of the present invention, an embodiment of a method for displaying trails is provided. It should be noted that the steps shown in the flowcharts of the accompanying drawings can be executed in a computer system such as a set of computer-executable instructions, and, although A logical order is shown in the flowcharts, but in some cases the steps shown or described may be performed in an order different from that shown or described herein.
[0027] figure 1 It is a flowchart of a method for processing special effects of a game according to an embodiment of the present invention, such as figure 1 As shown, the method includes the following steps:
[0028] Step S102, acquiring the current movement vector of the target object.
[0029] It should be noted that the above-mentioned target objects are movable objects in the game that can generate trails, such as airplanes, rockets, shells, and the like. Wherein, the current moving vector of the tar...
Embodiment 2
[0107] According to an embodiment of the present invention, an embodiment of a game special effect processing device is also provided, wherein, Figure 7 It is a schematic structural diagram of a game special effect processing device according to an embodiment of the present invention, such as Figure 7 As shown, the device includes: a first acquisition module 701 , a second acquisition module 703 , a determination module 705 and a display module 707 .
[0108] Among them, the first obtaining module 701 is used to obtain the current movement vector of the target object; the second obtaining module 703 is used to obtain the current transformation matrix corresponding to the sub-model of the special effect model according to the current movement vector of the target object, wherein the special effect model includes A plurality of intersecting planes; a determination module 705, configured to determine the orientation and / or position of the sub-model according to the current tran...
Embodiment 3
[0121] According to another aspect of the embodiments of the present invention, a storage medium is also provided. Such as Figure 8 As shown, the storage medium includes a stored program product 1100, wherein the program performs the following steps: obtain the current movement vector of the target object; obtain the current transformation matrix corresponding to the sub-model of the special effect model according to the current movement vector of the target object, wherein the special effect The model includes multiple intersecting planes; the orientation and / or position of the sub-model is determined according to the current transformation matrix and / or the current movement vector; and the updated special effect model is displayed.
[0122] Optionally, before obtaining the current movement vector of the target object, the above program also performs the following steps: constructing a special effect model; obtaining parameters of the special effect model, wherein the parame...
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