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Game special effect processing method, device and terminal

A processing method and special effect technology, applied in the field of game development, can solve the problem of occupying too many processing resources, and achieve the effect of enhancing the display effect and solving the poor display effect.

Active Publication Date: 2021-10-29
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] Embodiments of the present invention provide a game special effect processing method, device, and terminal to at least solve the problem that the method for generating trails in the prior art occupies too many processing resources

Method used

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  • Game special effect processing method, device and terminal
  • Game special effect processing method, device and terminal
  • Game special effect processing method, device and terminal

Examples

Experimental program
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Effect test

Embodiment 1

[0026] According to an embodiment of the present invention, an embodiment of a method for displaying trails is provided. It should be noted that the steps shown in the flowcharts of the accompanying drawings can be executed in a computer system such as a set of computer-executable instructions, and, although A logical order is shown in the flowcharts, but in some cases the steps shown or described may be performed in an order different from that shown or described herein.

[0027] figure 1 It is a flowchart of a method for processing special effects of a game according to an embodiment of the present invention, such as figure 1 As shown, the method includes the following steps:

[0028] Step S102, acquiring the current movement vector of the target object.

[0029] It should be noted that the above-mentioned target objects are movable objects in the game that can generate trails, such as airplanes, rockets, shells, and the like. Wherein, the current moving vector of the tar...

Embodiment 2

[0107] According to an embodiment of the present invention, an embodiment of a game special effect processing device is also provided, wherein, Figure 7 It is a schematic structural diagram of a game special effect processing device according to an embodiment of the present invention, such as Figure 7 As shown, the device includes: a first acquisition module 701 , a second acquisition module 703 , a determination module 705 and a display module 707 .

[0108] Among them, the first obtaining module 701 is used to obtain the current movement vector of the target object; the second obtaining module 703 is used to obtain the current transformation matrix corresponding to the sub-model of the special effect model according to the current movement vector of the target object, wherein the special effect model includes A plurality of intersecting planes; a determination module 705, configured to determine the orientation and / or position of the sub-model according to the current tran...

Embodiment 3

[0121] According to another aspect of the embodiments of the present invention, a storage medium is also provided. Such as Figure 8 As shown, the storage medium includes a stored program product 1100, wherein the program performs the following steps: obtain the current movement vector of the target object; obtain the current transformation matrix corresponding to the sub-model of the special effect model according to the current movement vector of the target object, wherein the special effect The model includes multiple intersecting planes; the orientation and / or position of the sub-model is determined according to the current transformation matrix and / or the current movement vector; and the updated special effect model is displayed.

[0122] Optionally, before obtaining the current movement vector of the target object, the above program also performs the following steps: constructing a special effect model; obtaining parameters of the special effect model, wherein the parame...

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PUM

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Abstract

The invention discloses a game special effect processing method, device and terminal. Wherein, the method includes: obtaining the current movement vector of the target object; obtaining the current transformation matrix corresponding to the sub-model of the special effect model according to the current movement vector of the target object, wherein the special effect model includes a plurality of intersecting planes; according to the current transformation matrix and / or Or the current movement vector determines the orientation and / or position of the child model; displays the updated effect model. The invention solves the technical problem of poor trail display effect in the prior art.

Description

technical field [0001] The present invention relates to the field of game development, in particular to a method, device and terminal for processing game special effects. Background technique [0002] In order to enrich daily life, people often play games to pass the time in daily life, especially some online games, because the game scenes are realistic and the game plots are rich, they have been welcomed by the majority of game lovers. When people are playing games, especially large-scale online games, some detailed game special effects can bring players a different experience. Therefore, in the process of game development, developers will consider special effects on game details, for example, trailing special effects. Wherein, the smear refers to the trail of flying objects in the game, for example, the trail of shells and airplanes when they fly over the clouds. [0003] In the prior art, developers generally use a large number of directional sprayed particles to simula...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/52
CPCA63F2300/538A63F2300/663A63F13/52
Inventor 方午卫
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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