Entity push method and system
An entity, to-be-pushed technology, applied in the field of electronic information, can solve the problems of blindness, inability to accurately describe the preferences of user entities, randomness and error in data, etc., and achieve the effect of improving click-through rate.
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Embodiment 1
[0062] figure 1 It shows a flow chart of an entity push method provided by Embodiment 1 of the present invention. In this embodiment, APP is taken as an example for illustration. Of course, the solution of the present invention can also be applied to other scenarios, and the present invention does not limit this . Among them, entities refer to: things that exist objectively and can be distinguished from each other, specifically including commodities, stores, coupons, store visit articles, etc. The entity in this embodiment is mainly described by taking a store as an example.
[0063] Such as figure 1 As shown, the method includes:
[0064] Step S110: Obtain the user attribute information of the current user and the entity attribute information of each entity to be pushed.
[0065] Specifically, how to describe a user is one of the problems to be solved by the recommendation algorithm. In this embodiment, user attribute information is used to describe a user, wherein the us...
Embodiment 3
[0103] image 3 It shows a schematic structural diagram of an entity push system provided by Embodiment 3 of the present invention, and the system includes:
[0104] The acquisition module 31 is adapted to acquire the user attribute information of the current user and the entity attribute information of each entity to be pushed;
[0105] The feature vector generation module 32 is adapted to generate a feature vector corresponding to the entity to be pushed according to the entity attribute information and user attribute information of the entity to be pushed for each entity to be pushed;
[0106] The push module 33 is adapted to input the feature vector of each entity to be pushed into a preset entity evaluation model, and push the entity for the current user according to the output result of the entity evaluation model; Interaction behavior between entities is determined.
[0107] Optionally, the acquisition module 31 is further adapted to: acquire environmental attribute i...
Embodiment 4
[0129] Embodiment 4 of the present application provides a non-volatile computer storage medium, the computer storage medium stores at least one executable instruction, and the computer executable instruction can execute the entity pushing method in any of the above method embodiments.
[0130] Specifically, the executable instructions may be used to make the processor perform the following operations: obtain user attribute information of the current user and entity attribute information of each entity to be pushed; The attribute information generates a feature vector corresponding to the entity to be pushed; input the feature vector of each entity to be pushed into the preset entity evaluation model, and push the entity for the current user according to the output result of the entity evaluation model; wherein, the entity evaluation model is based on each The interactive behavior between the sample user and the sample entity in the familiar area is determined.
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