ReaL-time feedback method and system for game voice
A real-time feedback and sound technology, applied in the multimedia field, can solve problems such as sound feedback delay and perceived contradictory experience
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[0032] see figure 2 , a specific implementation of the game sound real-time feedback system 200 is as follows:
[0033] A game sound real-time feedback system 200, comprising: a hidden audio track preset module 201, a timbre sample acquisition module 202, a timbre sample trigger behavior judgment module 203, and a sound playback module 204; the hidden audio track preset module 201 is used for: A hidden audio track is preset, and the content of the hidden audio track is the same as the sound effect that the preset player will correctly strike and trigger; the initial volume of the hidden audio track is set to negative infinity; the tone sample acquisition module 202 is used to: acquire the player's trigger Timbre sample; the trigger behavior judging module 203 of the tone sample is used for: judging whether the player triggers the sound at the correct trigger time and trigger position according to the tone sample; the sound playing module 204 is used for if the player triggers...
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