Collision body interaction control method and device, electronic equipment and storage medium

A technology of interactive control and collision body, which is applied in the field of games and can solve the problems of inability to classify virtual objects for collision, and inability to provide users with accurate feedback.

Active Publication Date: 2019-06-07
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] The purpose of the present disclosure is to provide a collision body interaction control method, a collision body interaction control device, an electronic device, and a computer-readable storage medium, so as to overcome the inability to accurately classify virtual objects due to collisions at least to a certain extent. Questions that provide users with precise feedback

Method used

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  • Collision body interaction control method and device, electronic equipment and storage medium
  • Collision body interaction control method and device, electronic equipment and storage medium
  • Collision body interaction control method and device, electronic equipment and storage medium

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Embodiment Construction

[0042] Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many forms and should not be construed as limited to the embodiments set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of example embodiments to those skilled in the art. The same reference numerals denote the same or similar parts in the drawings, and thus their repeated descriptions will be omitted.

[0043] Furthermore, the described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided in order to give a thorough understanding of embodiments of the present disclosure. However, those skilled in the art will appreciate that the technical solutions of the present disclosure may be practiced without one or mo...

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Abstract

The invention relates to a collision body interaction control method and device, electronic equipment and a storage medium, relates to the technical field of games, and can be applied to game scenes with various different collision functions. The collision body interaction control method comprises the steps of determining a first collision body and a second collision body in interaction collision;determining the attribute value of the vertex color of the collision vertex of the first collision body and the attribute value of the vertex color of the collision vertex of the second collision body; wherein the collision vertex of the first collision body and the collision vertex of the second collision body are vertexes of interactive collision between the first collision body and the secondcollision body; and controlling an interactive collision process of the first collision body and the second collision body according to the determined attribute value of the vertex color of the collision vertex of the first collision body and the attribute value of the vertex color of the collision vertex of the second collision body. The collision bodies corresponding to the virtual objects in the game scene can be classified and refined to the vertex level, and richer game experience is brought to users.

Description

technical field [0001] The present disclosure relates to the technical field of games, and in particular, relates to a collision body interaction control method, a collision body interaction control device, electronic equipment, and a storage medium. Background technique [0002] In the game scene, the core of realizing a 3D big world is to effectively classify the virtual objects encountered by the game objects in the scene, and then provide corresponding functional feedback to the user according to the collision classification of the objects, so that the user can interact in the virtual world. Feel the same experience as the real world. [0003] The existing object-based collision classification adopts the object attribute editing method to classify objects, and this object attribute editing method requires secondary editing of the resources of the 3D big world. [0004] However, the classification method for re-editing resources will generate a huge workload, and this cl...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/01
Inventor 王雪松
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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