Information processing method and device in game and storage medium

An information processing method and game technology, applied to the field of information processing methods, devices and storage media in games, can solve problems that affect the player's game experience and cannot easily release skills or props

Active Publication Date: 2019-06-11
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] In the prior art, the player can control the virtual object to release skills or props to other virtual objects within the visual range of the virtual object to weaken or enhance other virtual objects. However, for other virtual objects outside the field of view, for example, when other virtual objects are located on the sides or behind the virtual object controlled by the player, the player cannot easily release skills or props on them, thus affecting the player's game experience

Method used

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  • Information processing method and device in game and storage medium
  • Information processing method and device in game and storage medium
  • Information processing method and device in game and storage medium

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Embodiment Construction

[0025] In order to make the purposes, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments These are some embodiments of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those of ordinary skill in the art without creative efforts shall fall within the protection scope of the present invention.

[0026] It should be noted that the terms "first" and "second" in each part of the embodiments of the present invention and the accompanying drawings are used to distinguish similar objects, and are not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used may be interchanged under...

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PUM

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Abstract

The embodiment of the invention provides an information processing method and device in a game and a storage medium. The method comprises the steps that a skill control and a small map which are provided by a first virtual object controlled by a player are displayed on a game interaction interface, wherein the position of a virtual object in a game scene is marked in the small map, the skill control corresponds to a preset virtual skill of the first virtual object, the virtual object comprises N second virtual objects, and N is an integer greater than or equal to 1; in response to a first operation of sliding into the small map from the skill control, updating a to-be-released target object with the preset virtual skill in the small map according to the first operation, wherein the to-be-released target object is at one of the N second virtual objects; in response to a second operation, locking the to-be-released target object as the target object with the preset virtual skill. The no-dead-angle top view advantage of the small map is utilized, the player conveniently locks the virtual objects controlled by other players, and the game experience of the players is improved.

Description

technical field [0001] Embodiments of the present invention relate to information processing technologies, and in particular, to an information processing method, device, and storage medium in games. Background technique [0002] With the development of online games, racing games, as a mainstream online game, have more and more functions to enhance players' gaming experience. In racing games, understanding the movement of virtual objects controlled by opponents participating in the game has a great impact on players' understanding of the game process and winning the game. [0003] In the prior art, the player can manipulate the virtual object he controls to release skills or props to other virtual objects within the visual field of the virtual object to weaken or enhance the capabilities of other virtual objects, but for other virtual objects outside the field of vision For example, when other virtual objects are located on the sides or behind the virtual objects controlled...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/23A63F13/52A63F13/56A63F13/803
Inventor 李靖魏一明
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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