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Dynamic map adjustment method and device

A dynamic adjustment and texture technology, applied in the computer field, can solve the problem of game realism decline and change

Active Publication Date: 2019-07-09
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, a static ambient occlusion map cannot follow the movement of virtual objects or the angle of implementation, resulting in a loss of realism in the game

Method used

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  • Dynamic map adjustment method and device

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Embodiment Construction

[0073] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments It is a part of embodiments of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.

[0074] First, a brief description of the ambient occlusion map is given. As players have higher and higher requirements for the realism of the game interface, in the process of game production, it is usually necessary to effectively process the light and shadow effects to increase the realism of the game scene. The environment Light occlusion (Amb...

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Abstract

The embodiment of the invention provides a dynamic map adjustment method and device. The method comprises the steps of acquiring normal information of a model of an object in a game, wherein the normal information comprises a normal direction corresponding to each pixel point in the model; obtaining included angle information according to a line-of-sight direction and the normal information, wherein the included angle information comprises an included angle between the line-of-sight direction and each normal; conducting processing according to an ambient occlusion map and the included angle information to obtain a rendered object. According to the embodiment, real-time calculation is carried out according to the line-of-sight direction and the normal information, and therefore the sense ofreality of the game is improved.

Description

technical field [0001] Embodiments of the present invention relate to computer technology, and in particular to a method and device for dynamically adjusting textures. Background technique [0002] In the process of making games, various virtual objects in games are usually created. With the continuous improvement of user requirements, higher requirements are placed on the realism of virtual objects in games. [0003] The existing technology usually applies the static ambient light occlusion map to the model of the virtual object. The ambient light occlusion map can describe the effect of blocking the surrounding diffuse light when the objects intersect or approach each other, thereby increasing the layering and realism of the game. feel. [0004] However, a static ambient occlusion map cannot follow the movement of virtual objects or the angle of implementation, resulting in a loss of realism in the game. Contents of the invention [0005] Embodiments of the present inv...

Claims

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Application Information

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IPC IPC(8): A63F13/52A63F13/56
CPCA63F13/52A63F13/56
Inventor 徐卓亮范羽
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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