Three-dimensional reconstruction method of scene, terminal and readable storage medium
A 3D reconstruction and scene technology, applied in the field of computer vision, can solve the problems of slow 3D reconstruction speed and inability to reconstruct large scenes in real time, and achieve the effects of increasing speed, reducing occupation, and expanding the scope of scenes
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[0022] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention more clear, various implementation modes of the present invention will be described in detail below in conjunction with the accompanying drawings. However, those of ordinary skill in the art can understand that, in each implementation manner of the present invention, many technical details are provided for readers to better understand the present application. However, even without these technical details and various changes and modifications based on the following implementation modes, the technical solution claimed in this application can also be realized.
[0023] The inventors found that the current real-time 3D reconstruction of large scenes is calculated by the GPU, especially the data related to positioning and tracking are all stored in the GPU. With the increase of image data, the memory resources of the graphics processor are consumed. When the target sce...
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