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Battle control method, device, device and medium based on virtual character

A technology of virtual characters and control methods, applied in the field of virtual environment, can solve problems such as high server pressure, and achieve the effect of reducing load and game time.

Active Publication Date: 2022-07-29
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The embodiment of the present application provides a battle control method, device, device and medium based on virtual characters, which can solve the problem that the duration of the whole game is relatively fixed. When there are many people playing online at the same time, the pressure on the server is relatively high. The problem

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  • Battle control method, device, device and medium based on virtual character
  • Battle control method, device, device and medium based on virtual character
  • Battle control method, device, device and medium based on virtual character

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Embodiment Construction

[0058] In order to make the objectives, technical solutions and advantages of the present application clearer, the embodiments of the present application will be further described in detail below with reference to the accompanying drawings.

[0059] First, briefly introduce the terms involved in the embodiments of the present application:

[0060] Tactical competitive game: It is a game in which virtual objects are placed in a virtual environment and a series of escape rules are provided. After the players formulate escape strategies according to the escape rules, they control the virtual objects in the game to achieve escape.

[0061] Danger Zone: In the map of tactical competitive games, the area of ​​the map where the avatar is subject to environmental damage. For example: when the avatar is in the danger zone, it will continue to lose blood until death.

[0062] Safe Zone: In the map of tactical competitive games, the area of ​​the map where the avatar will not be damaged...

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PUM

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Abstract

The present application discloses a virtual character-based battle control method, device, device and storage medium, and relates to the field of virtual environments. The method includes: displaying a game matching interface, the game matching interface is used to match the main control virtual character to other virtual characters participating in the current game, and the game is to snatch a limited number of escapes in a virtual environment where the safety zone is constantly getting smaller. Eligibility for the match; after the match is successful, obtain the target additional identity of the main control avatar in this battle; control the main control avatar to use the target additional identity to conduct this battle in the virtual environment. Since the target additional identity has the exclusive identity attribute that changes the rhythm of the battle, the user can have different additional identities in each game. The exclusive additional identity attribute of the additional identity makes the game more intense, thus reducing the game time and the server load. .

Description

technical field [0001] The embodiments of the present application relate to the field of virtual environments, and in particular, to a method, apparatus, device, and medium for combat control based on virtual characters. Background technique [0002] A tactical competitive game is a game in which a virtual character is placed in a virtual environment and a series of escape rules are provided. After the user formulates an escape strategy according to the escape rules, the virtual character in the game is controlled to achieve escape. Usually, a tactical competitive game is a game. The result is determined according to the escape result of the virtual character, that is, when the virtual character escapes successfully, the game result is a victory. [0003] In the related art, a user controls a virtual character to enter a virtual environment for an escape game, and controls the virtual character to pick up virtual props or virtual equipment in the virtual environment to elimi...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/35A63F13/79A63F13/55A63F13/795
CPCA63F13/35A63F13/79A63F13/55A63F13/795
Inventor 刘俊汐
Owner TENCENT TECH (SHENZHEN) CO LTD