A virtual table tennis player hitting training method based on reinforcement learning
A technology of virtual table tennis and reinforcement learning, applied in the direction of racket, sports accessories, etc., can solve the problems of difficult design, high computing cost, and high training cost
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[0095] The present invention will be further described below in conjunction with specific examples.
[0096] This embodiment has designed a virtual table tennis player who can hit the table tennis ball to the opponent's desktop with a more reasonable batting posture and a higher batting success rate. The main process is as follows: figure 1 As shown, the virtual table tennis player batting training method based on reinforcement learning includes the following steps:
[0097] 1) Design task scenarios and task processes
[0098] Design the task scene: use the SMPL algorithm to model the virtual table tennis player, and build a virtual table tennis field in Unity3D, such as figure 2 As shown in middle (a), the size of the field is 8m×16m, there are walls with a height of 4m on four sides of the field, and there is a table tennis table in the middle of the field, such as figure 2As shown in (b), the size is 2.74m×1.525m×0.76m, the height of the ball net is 0.1525m, the size of...
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