A three-dimensional scene-oriented vector icon drawing method and device
A technology for vector icons and three-dimensional scenes, applied in the field of vector icon drawing methods and devices, can solve problems such as low performance, inability to quickly apply three-dimensional application systems, and complexity.
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment Construction
[0123] In order to have a clearer understanding of the technical features, purposes and effects of the present invention, the specific implementation manners of the present invention will now be described in detail with reference to the accompanying drawings.
[0124] A method for drawing and editing vector icons oriented to three-dimensional scenes, such as figure 1 As shown, it includes the following steps as shown in detail below.
[0125] Step 1) Definition of various icon objects (regular / irregular), including the definition and implementation of the icon base class and various derived classes
[0126] 1. Regular icon: refers to its geometric shape and the proportion relationship of each part is fixed, and does not change according to time, place and other factors, such as flags, compass and other icons.
[0127] 2. Irregular icons: Refers to icons that cannot or cannot form standardized data at all, and need to use specific algorithms to describe graphic features, scale...
PUM
Login to View More Abstract
Description
Claims
Application Information
Login to View More 


