Video game decision-making method based on auxiliary task learning
A technology for auxiliary tasks and video games, applied in video games, neural learning methods, indoor games, etc., can solve problems such as incompleteness
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment Construction
[0026] The present invention will be further described below in conjunction with the description of the drawings and specific embodiments.
[0027] It is the core content of the present invention to apply the deep reinforcement learning method, combined with the advanced internal reward mechanism, to form a decision-making model and technology with a certain level of intelligence, so that the game agent can obtain high scores in video games.
[0028] Such as figure 1 As shown, a video game decision-making method based on auxiliary task learning includes the following steps:
[0029] S1. Construct a neural grid model;
[0030] S2. Starting a multi-process video game environment;
[0031] S3, judging whether the specified round has been run, if not, then enter step S4, if yes, then enter step S6;
[0032] S4. Obtain game experience and update the experience pool;
[0033] S5. Input the experience into the neural grid model, update the parameters of the neural grid model, and...
PUM
Login to View More Abstract
Description
Claims
Application Information
Login to View More 


