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A method for seamless jumping in android-based video playback

A video playback and jump technology, applied in the field of video processing, can solve problems such as large memory overhead, screen flickering, black screen, etc., and achieve the effect of reducing CPU overhead and saving memory

Active Publication Date: 2022-04-05
HANGZHOU QUWEI SCI & TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] In the era of high-speed Internet development, short videos are popular all over the world, and short video applications have sprung up like mushrooms after a spring rain. However, the development of short video apps on the Internet is facing various problems, one of which is the playback of short videos and some cool The technical problems brought about by the operation, the diversification of the operation has brought about the diversification of the technical solutions, in today's short video apps, most of them are played in the video list (that is, inline playback), but the state of this playback is seamless Jump to a new page. There are many technical solutions on the market, but there will be various defects such as replay, non-seamless jump, reloading the player, etc.
[0003] There are several existing technical solutions for jumping during playback. The first is to directly kill the current player, reload a new player on the playback details page, and then re-jump to the last playback position , so that there will be problems such as performance consumption, black screen, time delay, and screen flickering; the second solution is to optimize the player on the basis of the first solution, and will not regenerate a new player, but the player will be regenerated Buffering and caching textures can only be played after re-caching, so there will be a black screen
The third solution is to use techniques such as false jumps and player suspension coverage on the basis of the second one. Although similar visual seamless jumps can also be achieved, it is not a real jump, and the memory overhead is large. , the CPU overhead is relatively high

Method used

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Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0029] The present invention will be further described below in combination with specific embodiments.

[0030] A method for seamlessly jumping in an Android-based video playback, specifically comprising the following steps:

[0031] (1) The user clicks an item in the video list to play the video, and a global player is generated at the same time;

[0032] (2) The user clicks on the title item of the player to trigger the player to jump;

[0033] (3) The player jumps and removes the player from the existing list at the same time; in the process of player jumping and removing the player from the existing list at the same time, there are the following actions: (a) Anchor before removing To the current player position; (b) cache the existing texture of the player while removing; (c) the texture is protected due to the cancellation of texture recycling function while removing; (d) open a new one at the end of the removal target page.

[0034] The specific operation method is as...

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PUM

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Abstract

The invention discloses an Android-based seamless jump method in video playback. It specifically includes the following steps: the user clicks an item in the video list to play the video, and generates a global player at the same time; the user clicks on the title item of the player to trigger the player to jump; the player jumps and removes the player from the existing list at the same time In addition; before opening the new page, pass the anchored player position information of the previous page to the new page; the new page gets the anchored position information data and adds the player at the anchored position; use property animation to adjust the transparency and position of the new page And the zoom animation is re-anchored to the final target position of the new page; a callback event is given to render the new page data in a lazy loading manner. The beneficial effects of the present invention are: no black screen, no replay, no time delay, reduced CPU overhead, memory saving, better experience of not stopping playback at all during the jumping process and zooming animation to a new page.

Description

technical field [0001] The invention relates to the technical field of video processing, in particular to an Android-based seamless jump method in video playback. Background technique [0002] In the era of high-speed Internet development, short videos are popular all over the world, and short video applications have sprung up like mushrooms after a spring rain. However, the development of short video apps on the Internet is facing various problems, one of which is the playback of short videos and some cool The technical problems brought about by the operation, the diversification of the operation has brought about the diversification of the technical solutions, in today's short video apps, most of them are played in the video list (that is, inline playback), but the state of this playback is seamless Jump to a new page. There are many technical solutions on the market at present, but there will be various defects such as replaying, non-seamless jumping, and performance-cons...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04N21/81H04N21/472H04N21/443
CPCH04N21/8173H04N21/472H04N21/4431H04N21/4438
Inventor 郑俊飞顾湘余王洁明
Owner HANGZHOU QUWEI SCI & TECH