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Game data transmission method and device

A technology of game data and transmission method, which is applied in the field of data transmission, can solve the problem of large network traffic consumption, achieve the effect of reducing network traffic consumption and ensuring the synchronization of game combat status

Active Publication Date: 2020-06-23
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The embodiment of the present invention provides a game data transmission method and device, to at least solve the technical problem of large network traffic consumption in the prior art when synchronizing command data between the game server and the game client

Method used

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  • Game data transmission method and device
  • Game data transmission method and device

Examples

Experimental program
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Effect test

Embodiment 1

[0020] According to an embodiment of the present invention, an embodiment of a game data transmission method is provided. It should be noted that the steps shown in the flow chart of the accompanying drawings can be executed in a computer system such as a set of computer-executable instructions, and , although a logical order is shown in the flowcharts, in some cases the steps shown or described may be performed in an order different from that shown or described herein.

[0021] figure 1 It is a flowchart of a game data transmission method according to an embodiment of the present invention, such as figure 1 As shown, the method includes the following steps:

[0022] Step S102, performing string deduplication processing on the combat command to be transmitted to obtain the processed combat command to be transmitted, wherein the combat command to be transmitted is used to reflect the combat state generated by the game operation logic of the current frame in the game server;

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Embodiment 2

[0088] According to an embodiment of the present invention, a device embodiment for implementing the above game data transmission method is also provided, Figure 5 is a schematic structural diagram of a game data transmission device according to an embodiment of the present invention, such as Figure 5 As shown, the transmission device of the above-mentioned game data includes: a processing module 50 and a synchronization module 52, wherein:

[0089] The processing module 50 is configured to perform string deduplication processing on the combat command to be transmitted to obtain the processed combat command to be transmitted, wherein the combat command to be transmitted is used to reflect the combat state generated by the game operation logic of the current frame in the game server; The synchronization module 52 is used for synchronizing the battle instructions to be transmitted after the above processing between the game client and the game server.

[0090] It should be no...

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Abstract

The invention discloses a game data transmission method and device. The method comprises the steps that character string deduplication processing is conducted on a battle instruction to be transmitted, the processed battle instruction to be transmitted is obtained, and the battle instruction to be transmitted is used for reflecting a battle state generated by game arithmetic logic of a current frame in a game server; and the processed to-be-transmitted fighting instruction is synchronized between the game client and the game server. The technical problem that in the prior art, when instructiondata are synchronized between a game server and a game client, network flow consumption is large is solved.

Description

technical field [0001] The present invention relates to the field of data transmission, in particular to a game data transmission method and device. Background technique [0002] With the development of the game industry, the types of gameplay of mobile games are also becoming more and more abundant. Among them are some game types that require very low response latency for players, such as action games, real-time strategy games, etc. On the other hand, for the sake of fairness and preventing players from cheating by using various methods of tampering with the game state locally on the client side, the settlement of the game combat system needs to be calculated on the server. Therefore, when it is necessary to ensure fairness and the logic needs to reduce the response delay while the server is settling, the interval for the server to send the current game state to the client is currently a key factor affecting the response delay. [0003] In the traditional state synchroniz...

Claims

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Application Information

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IPC IPC(8): A63F13/358H04L29/06H04L29/08
CPCA63F13/358H04L67/1095A63F2300/407H04L67/5651H04L67/131
Inventor 王明哲
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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