Game data transmission method and device
A technology of game data and transmission method, which is applied in the field of data transmission, can solve the problem of large network traffic consumption, achieve the effect of reducing network traffic consumption and ensuring the synchronization of game combat status
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Embodiment 1
[0020] According to an embodiment of the present invention, an embodiment of a game data transmission method is provided. It should be noted that the steps shown in the flow chart of the accompanying drawings can be executed in a computer system such as a set of computer-executable instructions, and , although a logical order is shown in the flowcharts, in some cases the steps shown or described may be performed in an order different from that shown or described herein.
[0021] figure 1 It is a flowchart of a game data transmission method according to an embodiment of the present invention, such as figure 1 As shown, the method includes the following steps:
[0022] Step S102, performing string deduplication processing on the combat command to be transmitted to obtain the processed combat command to be transmitted, wherein the combat command to be transmitted is used to reflect the combat state generated by the game operation logic of the current frame in the game server;
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Embodiment 2
[0088] According to an embodiment of the present invention, a device embodiment for implementing the above game data transmission method is also provided, Figure 5 is a schematic structural diagram of a game data transmission device according to an embodiment of the present invention, such as Figure 5 As shown, the transmission device of the above-mentioned game data includes: a processing module 50 and a synchronization module 52, wherein:
[0089] The processing module 50 is configured to perform string deduplication processing on the combat command to be transmitted to obtain the processed combat command to be transmitted, wherein the combat command to be transmitted is used to reflect the combat state generated by the game operation logic of the current frame in the game server; The synchronization module 52 is used for synchronizing the battle instructions to be transmitted after the above processing between the game client and the game server.
[0090] It should be no...
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