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Resource calling method and device in rendering process and rendering engine

A rendering engine and resource technology, applied in the field of resource calling and rendering engine, can solve problems such as incompatibility of architecture, achieve the effect of improving speed and efficiency, and enriching rendering effects

Pending Publication Date: 2020-07-10
BAIDU ONLINE NETWORK TECH (BEIJIBG) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] These rendering engines have their own canvas, and can only draw graphics on their own canvas, and the architecture is not compatible

Method used

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  • Resource calling method and device in rendering process and rendering engine
  • Resource calling method and device in rendering process and rendering engine
  • Resource calling method and device in rendering process and rendering engine

Examples

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Embodiment Construction

[0056] In the following, only some exemplary embodiments are briefly described. As those skilled in the art would realize, the described embodiments may be modified in various different ways, all without departing from the spirit or scope of the present invention. Accordingly, the drawings and descriptions are to be regarded as illustrative in nature and not restrictive.

[0057] figure 1 A flow chart showing a resource calling method in a rendering process according to an embodiment of the present invention. like figure 1 As shown, the method may include:

[0058] Step S11, obtaining the rendering requirement information of the canvas object during the rendering process;

[0059] Step S12, if the rendering requirement information includes resources that need to call multiple rendering engines, store the rendering commands of the multiple rendering engines in the rendering command buffer in a set order;

[0060] Step S13 , in the canvas object, execute each rendering comm...

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PUM

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Abstract

The embodiment of the invention provides a resource calling method and device in a rendering process and a rendering engine. The method comprises the steps of obtaining rendering demand information ofa canvas object in a rendering process; if the rendering demand information comprises resources needing to call a plurality of rendering engines, storing rendering commands of the plurality of rendering engines in a rendering command buffer area according to a set sequence; and in the canvas object, executing each rendering command in the rendering command buffer area according to the set sequence so as to call resources of the plurality of rendering engines in the canvas object. According to the embodiment of the invention, rendering commands of a plurality of rendering engines are stored inthe rendering command buffer area according to a set sequence, the resources of various rendering engines can be rendered in the same canvas object, combined use of the rendering engines is achieved,the rendering engines of various architectures can be compatible, richer rendering effects are provided, and higher-level creativity can be achieved.

Description

technical field [0001] The present invention relates to the technical field of image processing, in particular to a resource calling method, device and rendering engine in a rendering process. Background technique [0002] With the need for feed flow (feed flow, information flow) advertising innovation, more and more creative ideas including special effects and moving elements have been proposed. Realizing these special effects is often extremely difficult and requires the knowledge of mathematics and graphics as support. [0003] The solutions for implementing graphics special effects in the feed stream include: using a small number of special effects interfaces provided by native frameworks such as Apple UIKit (User Interface Kit, user interface tool), CoreGraphics (core graphics), and accessing mature third-party game engines. [0004] The current rendering engine includes many kinds, such as SpriteKit, SceneKit, ARKit and so on. Among them, SpriteKit is a 2D (two-dimen...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F9/50
CPCG06F9/5027
Inventor 郑宇琦
Owner BAIDU ONLINE NETWORK TECH (BEIJIBG) CO LTD