Detecting and compensating for display lag in gaming systems
A game, server system technology, applied in the field of online interactive conversation
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[0038] The embodiments described in this specification aim at providing a cloud platform and API to realize efficient, portable, and low-latency hosting of cloud game content including third-party game content. Some embodiments dynamically allocate cloud gaming hardware resources (e.g., CPU, GPU, memory, input / output, and video stream encoders), and monitor and utilize network bandwidth available to individual end users to simultaneously provide the best online gaming experience. Some embodiments provide multiple performance tiers, including a tier that supports high-performance, real-time gaming sessions with high-definition media streaming to end users. Some embodiments support different subscription models and / or are configured to provide one or more concurrent real-time gameplay and / or commentary media streams with little or no delay corresponding to one or more actual game streams (e.g., video stream output to a user's client device participating in an online / cloud gamin...
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