Detecting and compensating for display lag in gaming systems

A game, server system technology, applied in the field of online interactive conversation

Active Publication Date: 2020-08-25
GOOGLE LLC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Other challenges of cloud-based games relate to providing players with a consistent gameplay experience regardless of where they are located (e.g., close to the server or far away from the server), how they connect to the game service (e.g., via a fast or slow Internet connection), and what type of device they use to play the game (e.g., a general-purpose personal device or a dedicated game controller) and view gameplay output (e.g., a personal device or a media device connected to a media streaming device)

Method used

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  • Detecting and compensating for display lag in gaming systems
  • Detecting and compensating for display lag in gaming systems
  • Detecting and compensating for display lag in gaming systems

Examples

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Embodiment Construction

[0038] The embodiments described in this specification aim at providing a cloud platform and API to realize efficient, portable, and low-latency hosting of cloud game content including third-party game content. Some embodiments dynamically allocate cloud gaming hardware resources (e.g., CPU, GPU, memory, input / output, and video stream encoders), and monitor and utilize network bandwidth available to individual end users to simultaneously provide the best online gaming experience. Some embodiments provide multiple performance tiers, including a tier that supports high-performance, real-time gaming sessions with high-definition media streaming to end users. Some embodiments support different subscription models and / or are configured to provide one or more concurrent real-time gameplay and / or commentary media streams with little or no delay corresponding to one or more actual game streams (e.g., video stream output to a user's client device participating in an online / cloud gamin...

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Abstract

An electronic game server receives, during a game session operating in a current game state, an input event from a game controller located at a remote site, wherein the input event includes a first command generated by a user interaction with the game controller during the game session; determines a first frame that was displayed at the remote site during the user interaction, wherein the first frame is one of a plurality of output frames sent by the server during the game session prior to the server receiving the input event; determines a first game state associated with the first frame, wherein the first game state is a game state prior to the current game state; processes a gameplay output in accordance with the first command, and the first game state; renders a response frame based onthe gameplay output; and transmits the response frame for display at the remote site.

Description

technical field [0001] The present application relates generally to computer technology, including but not limited to methods and systems for managing server systems to support online interactive sessions corresponding to one or more real-time user interactive applications. Background technique [0002] Internet-connected electronic devices can support various cloud-based media and entertainment applications. These applications include media streaming applications where a server streams content to a user device, gaming applications where a user interacts with a game executing on a server from a user device, and gaming applications that allow a large number of users to interact with each other simultaneously via their Internet-connected devices and various social media and communication applications that interact with cloud-hosted content and applications. Among cloud-based applications, cloud gaming presents some unique challenges due to: the widely varying hardware require...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/355A63F13/358
CPCA63F13/323A63F13/335A63F13/355A63F13/358A63F13/40G06F9/45558A63F2300/534A63F2300/535
Inventor 多夫·齐姆林保罗·莱文蒂斯本杰明·弗伦克尔马修·罗杰斯克林顿·斯马伦罗伯特·麦库尔
Owner GOOGLE LLC
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