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Movement control method and device of virtual object and terminal equipment

A virtual object and control method technology, applied in the field of information processing, can solve the problems of trajectory jitter, low unit movement efficiency, rigid movement trajectory, etc., to achieve high movement efficiency and eliminate trajectory jitter.

Pending Publication Date: 2020-10-16
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Abstract
  • Description
  • Claims
  • Application Information

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Problems solved by technology

[0003] However, the unit can only move along a straight line in the way of clicking the destination with the finger, and the movement trajectory is very rigid; in the way of drawing the trajectory with the finger, it may not be possible to draw the trajectory accurately because the finger is too thick, and the unit cannot move according to the trajectory imagined by the player. Trajectory shaking phenomenon occurs, that is, if the finger shakes when drawing the trajectory, the shaking trajectory is not smooth, the unit will move along the shaking trajectory, and the movement direction of the unit often changes, resulting in low unit movement efficiency

Method used

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  • Movement control method and device of virtual object and terminal equipment
  • Movement control method and device of virtual object and terminal equipment
  • Movement control method and device of virtual object and terminal equipment

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Embodiment Construction

[0031] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below in conjunction with the accompanying drawings. Obviously, the described embodiments are part of the embodiments of the present invention, not all of them. the embodiment. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0032] At present, in the existing virtual object movement control method, the game unit (ie virtual object) cannot move according to the trajectory imagined by the player, and the trajectory vibration may also occur. The vibration trajectory is not smooth, and the efficiency of unit movement is low. In order to draw a smooth unit movement trajectory, the embodiment of the present in...

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Abstract

The invention provides a movement control method and device of a virtual object and terminal equipment; the game scene interface is displayed through the terminal equipment, and the game scene interface comprises at least one virtual object; the method comprises the steps: determining a virtual object corresponding to a virtual object selection operation as a target virtual object in response to the virtual object selection operation for the virtual object; in response to a trajectory drawing operation for the target virtual object, determining an initial trajectory of the target virtual object; carrying out smoothing processing on the initial trajectory to obtain an optimized trajectory of the target virtual object; and controlling the target virtual object to move along the optimized trajectory. The terminal device determines the initial trajectory of the target virtual object in response to the trajectory drawing operation, performs smoothing processing on the initial trajectory toobtain the optimized trajectory, and controls the target virtual object to move along the optimized trajectory; the optimized trajectory is smooth, trajectory jitter can be eliminated, the target virtual object can move according to the trajectory imagined by a player, and high moving efficiency is achieved.

Description

technical field [0001] The present invention relates to the technical field of information processing, in particular to a virtual object movement control method, device and terminal equipment. Background technique [0002] In RTS (Real-Time Strategy Game, real-time strategy game) mobile games, if players want to control the movement of units in the game, they can click on the destination with their fingers after selecting the unit, and the unit will move to the destination along a straight line; or After selecting the unit, you can draw a track with your finger, and the unit will move along the track drawn by your finger. [0003] However, the unit can only move along a straight line in the way of clicking the destination with the finger, and the movement trajectory is very rigid; in the way of drawing the trajectory with the finger, it may not be possible to draw the trajectory accurately because the finger is too thick, and the unit cannot move according to the trajectory ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/42
CPCA63F13/42
Inventor 刘海岩
Owner NETEASE (HANGZHOU) NETWORK CO LTD