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Virtual prop control method, device and equipment in game, and storage medium

A control method and technology of props, applied in the field of games, can solve problems such as poor flying effects of virtual props, and achieve accurate control effects

Pending Publication Date: 2020-11-10
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The object of the present invention is to provide a method, device, device and storage medium for controlling virtual props in a game, so as to solve the problem of poor flying effect of virtual props existing in the prior art

Method used

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  • Virtual prop control method, device and equipment in game, and storage medium
  • Virtual prop control method, device and equipment in game, and storage medium
  • Virtual prop control method, device and equipment in game, and storage medium

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Embodiment Construction

[0074] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments It is a part of embodiments of the present invention, but not all embodiments.

[0075] It should be noted that the virtual props in the solution of this application may be virtual props with flying functions, such as virtual weapons, including virtual boomerangs, virtual swords, virtual daggers, and the like. During the game, such virtual props can reach the position of the target virtual object after being thrown by the virtual object. In some cases, after colliding with the target virtual object, a return trip may be automatically triggered until returning to the position of the virtual object. Realizing the precise control ...

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PUM

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Abstract

The invention provides a virtual prop control method, device and equipment in a game, and a storage medium, and relates to the technical field of games, and the method comprises the steps: in responseto a condition that a virtual prop flies to a virtual object, and obtaining a first object orientation of the virtual object; determining that the remaining flight time of the virtual prop flying tothe virtual object meets a time threshold, and / or determining that the remaining flight distance of the virtual prop flying to the virtual object meets a distance threshold; and controlling the virtual prop to rotate in the process of flying to the virtual object so as to change the prop orientation of the virtual prop, so that the prop orientation is controlled to be matched with the first objectorientation when or before the virtual prop flies to the virtual object. According to the method, when the virtual prop reaches the first object position of the virtual object, the virtual prop can be matched with the orientation of the first object of the virtual object, a more real flight effect is achieved, and the visual experience of game players is improved.

Description

technical field [0001] The present invention relates to the technical field of games, in particular to a method, device, equipment and storage medium for controlling virtual props in games. Background technique [0002] Flying weapons are one of the more common character props in the game. Flying weapons are usually designed to have one-way flight and return flight functions during use. The return journey of flying weapons refers to the process in which a character's weapon flies in the air for a period of time after it is thrown out, and then returns to the character's hand. [0003] In the prior art, when the weapon is thrown, in the process of controlling the weapon to fly to the virtual character, the weapon is controlled to fly horizontally along the line connecting the weapon and the position of the virtual character, and when the weapon flies to the virtual character's hand position, immediately correct the orientation of the weapon to align with the fist of the avat...

Claims

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Application Information

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IPC IPC(8): A63F13/55A63F13/42
CPCA63F13/55A63F13/42
Inventor 杜志荣
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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