Analysis method of students' computing ability based on gamification learning
A technology of computing power and analysis method, which is applied in the direction of electric-operated teaching aids, structured data retrieval, database models, etc., can solve the problem of single implementation form, inability to improve the interest and controllability of students in the analysis process, and unfavorable for students' individual computing. Capability analysis and other issues to achieve the effect of improving concentration
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[0048] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.
[0049] refer to figure 1 , is a schematic flowchart of a method for analyzing students' computing ability based on gamification learning provided by an embodiment of the present invention. The method for analyzing students' computing ability based on gamification learning includes the following steps:
[0050] Step S1, obtaining historical knowledge learning data of preset students, and dividing the historical knowledge learning data into several knowledge point d...
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