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Interactive prop processing method, device, terminal and storage medium

A processing method and technology of props, applied in the multimedia field, can solve the problems that users cannot control virtual objects against virtual props, reduce the efficiency of human-computer interaction, etc., and achieve the effect of improving the efficiency of human-computer interaction

Active Publication Date: 2022-05-31
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, in addition to virtual objects, virtual scenes also include virtual props that can interact with virtual objects, such as reconnaissance planes, helicopters, and vehicles. However, there is currently no effective way to deal with virtual objects and virtual props. In this way, the user cannot control the virtual object to effectively fight against the virtual props, thus reducing the efficiency of human-computer interaction

Method used

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  • Interactive prop processing method, device, terminal and storage medium
  • Interactive prop processing method, device, terminal and storage medium
  • Interactive prop processing method, device, terminal and storage medium

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Embodiment Construction

[0059] Exemplary embodiments will be described in detail herein, examples of which are illustrated in the accompanying drawings. The following description refers to

[0060] Below, the terms involved in this application are explained.

[0061] Virtual scene: is a virtual scene displayed (or provided) when the application is running on the terminal. The virtual scene can be

[0062] Virtual object: refers to a movable object in a virtual scene. The movable object may be an avatar, a virtual

[0065] Instantaneous damage: a type of damage in the game that is dealt with by virtual weapons, virtual bullets, virtual grenades or skills

[0066] Continuous Damage: A type of damage in the game that is dealt with by virtual weapons, virtual bullets, virtual grenades or skills

[0067] Delayed Damage: A type of damage in the game that is dealt with by virtual weapons, virtual bullets, virtual grenades or skills

[0068] The following describes the implementation environment of the interac...

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Abstract

The application provides a method, device, terminal and storage medium for processing interactive props, which belong to the field of multimedia technology. The method includes: responding to the trigger operation of the target interactive prop, controlling the prop component of the target interactive prop, and moving along the target moving track in the virtual scene; responding to any target object being hit by the prop component, displaying The first hit effect, the target object is any one of virtual objects or virtual props, the first hit effect is used to indicate the first damage to the target object; the second hit effect is continuously displayed at the target position, and the second hit The medium effect is used to indicate that the second damage is done to the target object, and the first damage and the second damage belong to different damage types. The above technical solution prompts the damage caused by the first hit effect and the second hit effect, so that the user can control the virtual object to effectively fight against the virtual object and virtual props, improving the efficiency of human-computer interaction.

Description

Interactive prop processing method, device, terminal and storage medium technical field [0001] The application relates to the field of multimedia technology, in particular to a method, device, terminal and storage for interactive props processing medium. Background technique [0002] With the development of multimedia technology and the diversification of terminal functions, more and more types of games can be played on the terminal. more and more. Among them, shooting games are a relatively popular game. After the terminal starts the game program, it can be played in the game program. The virtual scene is displayed in the interface of the device, and the controlled virtual object controlled by the current end user is displayed in the virtual scene. Controlled virtual objects can interact with other virtual objects adversarially through interactive props. At present, there are virtual firearms in the interactive props provided by shooting games, and virtual objects ...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/55A63F13/837
CPCA63F13/55A63F13/837A63F2300/8076
Inventor 周岷科
Owner TENCENT TECH (SHENZHEN) CO LTD