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Game path generation method and device

A path and game technology, applied in the field of games, can solve the problem that the method of generating random game paths cannot take into account the calculation efficiency, etc., and achieve the effect of efficient generation and solving calculation efficiency.

Pending Publication Date: 2020-12-15
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The embodiment of the present invention provides a method and device for generating a game path to at least solve the technical problem that the method of generating a random game path in the prior art cannot take into account the calculation efficiency

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  • Game path generation method and device

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Embodiment Construction

[0020] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0021] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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Abstract

The invention discloses a game path generation method and device. The method comprises the steps that path node data of each path layer in a plurality of path layers of a game path is acquired; according to the path node data, any one connection path between every two adjacent path layers in the plurality of path layers is determined; and the game path is generated based on any one connection pathbetween every two adjacent path layers in the multiple path layers. Through the game path generation method and device, the technical problem that in the prior art, a random game path generation modecannot give consideration to calculation efficiency is solved.

Description

technical field [0001] The present invention relates to the field of game technology, in particular to a method and device for generating a game path. Background technique [0002] As one of the important themes in the game, exploration games are a type of game with a relatively high degree of freedom, allowing players to freely search for resources, explore and advance in the game world. Among them, Roguelike games are a very classic branch of exploration games. In Roguelike games, random level path design is very important. This type of game has a given starting point and end point, and there are multiple nodes in the middle to give players certain supplies and adventure consumption. This type of gameplay has more than one path to the end point. Each node has a variety of branches to choose from, which requires players to comprehensively Consider the benefits of each path, so as to experience the fun of exploring the best path. [0003] How to design random level paths w...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/56
CPCA63F13/56
Inventor 曾莉珊
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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