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Method and device for controlling virtual object to move and storage medium

A technology of virtual objects and control devices, applied in the field of artificial intelligence, can solve problems such as reduced game testing efficiency, insufficient comprehensiveness, and inability to record, and achieve the effects of improving testing efficiency and testing effects, accurate real-time positions, and improving testing efficiency

Active Publication Date: 2021-01-15
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Although it is possible to identify the position of game characters in the complete game map by color, and does not need to manually record samples, the basis for its use is that the game image contains complete game map information, because most of the current gunfight games only have partial radar maps information, and the player cannot change the angle of view of the game character. Therefore, it is impossible to record the game image and game action of any angle. Therefore, it is difficult and not comprehensive enough to obtain the game image containing the complete game map, and it is difficult to obtain the game character in the game. An accurate location on the global game map will eventually lead to a reduction in the efficiency of the entire game test and an incomplete test effect

Method used

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  • Method and device for controlling virtual object to move and storage medium
  • Method and device for controlling virtual object to move and storage medium
  • Method and device for controlling virtual object to move and storage medium

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Embodiment Construction

[0040]The terms "first" and "second" in the description and claims of the embodiments of the present application and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the terms so used are interchangeable under appropriate circumstances such that the embodiments described herein can be practiced in sequences other than those illustrated or described herein. Furthermore, the terms "comprising" and "having", as well as any variations thereof, are intended to cover a non-exclusive inclusion, for example, a process, method, system, product or device comprising a series of steps or modules is not necessarily limited to the expressly listed Those steps or modules, but may include other steps or modules that are not clearly listed or inherent to these processes, methods, products or equipment. The division of modules that appear in the embodiments of the present application is o...

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Abstract

The embodiment of the invention relates to the field of artificial intelligence, and provides a method and device for controlling a virtual object to move and a storage medium. The method comprises the steps of obtaining a path finding task of the virtual object and obtaining a key point set of the virtual object in a first path finding map; wherein the path-finding task comprises a path-finding path of at least one local map, and the key points in the key point set are positions, meeting a preset movement behavior, of the virtual object in target path movement; and acquiring a real-time position of the virtual object in the first path finding map, controlling the virtual object to move from the real-time position to the target key point in the first path finding map according to the key point set and the real-time position, and moving the virtual object to the next key point in the effective range of the target key point until the path-finding task is completed. According to the scheme, the visual angle of a game role can be changed at any time, the position of the game role is deduced from the local map, and the game role moves according to a fixed path.

Description

technical field [0001] The embodiments of the present application relate to the technical field of artificial intelligence, and in particular to a method, device and storage medium for controlling the movement of virtual objects. Background technique [0002] In the game industry, game testing can be realized based on artificial intelligence (AI) technology. At present, the following methods are mainly used to identify the position of game characters: [0003] In the game AI scheme based on the global game map to set the route, the position of the game character in the global game map is identified by color, and then the path of the game character moving in the global game map is manually set in advance, that is, it is manually marked key points on the path, and then control the game character to move along the position of the key points on the path, so as to complete the game test of the game character. Although it is possible to identify the position of game characters i...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/56
CPCA63F13/56
Inventor 黄超
Owner TENCENT TECH (SHENZHEN) CO LTD
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