Human skeleton action recognition method based on generalized graph convolution and reinforcement learning
A technology of human skeleton and reinforcement learning, which is applied in neural learning methods, character and pattern recognition, neural architecture, etc., and can solve problems such as dependence and inability to obtain long distances between nodes
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[0087] In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the following will briefly introduce the drawings that need to be used in the description of the embodiments or the prior art. Obviously, the accompanying drawings in the following description are For some embodiments of the present invention, those skilled in the art can also obtain other drawings based on these drawings without creative work.
[0088] Combine below Figure 1 to Figure 5 Introduce the specific embodiment of the present invention as:
[0089] The present invention designs a generalized graph convolution network (Generalized Graph Convolution Network, GGCN) and a feature selection network (Feature Selection Network), and on this basis realizes a human skeleton action recognition method based on deep learning and reinforcement learning .
[0090] The present invention is tested on Ubuntu16.04 operating system, Python3.6.9 programming...
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