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Systems and methods for generating complementary data for visual display

A technology for supplementary data and tracking data, which is applied in the field of systems that generate supplementary tracking data, and can solve problems such as missing and insufficient data

Pending Publication Date: 2021-06-08
PENUMBRA
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0008] The present invention generally solves the problem of missing or insufficient data when tracking human movement

Method used

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  • Systems and methods for generating complementary data for visual display
  • Systems and methods for generating complementary data for visual display
  • Systems and methods for generating complementary data for visual display

Examples

Experimental program
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Embodiment Construction

[0039] When a player logs into a virtual reality ("VR") game, the player "becomes" their avatar. When the player tells their body to move, they see their avatar move accordingly. If the system achieves perfect tracking, and the player's limb count is equal to the avatar's limb count, the player's movement can be perfectly mapped onto the avatar, which enables improved immersion. On the other hand, if the avatar has more limbs than the player, or if perfect tracking is even temporarily lacking, then improved immersion is achieved by showing tracked movements combined with realistic complementary movements in places where tracking data is lacking . Aspects of the present disclosure provide such functionality.

[0040] To feel immersive, the system-generated limbs can ideally be responsive. The player's intention and will can be translated into physical movement. Limbs may appear to obey the laws of physics, such as by making sounds and interacting with the virtual environmen...

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Abstract

A system for generating complementary data for a visual display that includes one or plurality of wearable sensors that collect tracking data for a users position, orientation, and movement. The sensor(s) are in communication with at least one processor that may be configured to receive tracking data, identify missing tracking data, generate complementary data to substitute for missing tracking data, generate a 3D model comprised of tracking data and complementary data, and communicate the 3D model to a display. Complementary tracking data may be generated by comparison to a key pose library, by comparison to past tracking data, or by inverse kinematics.

Description

[0001] cross reference [0002] This application claims the benefit of U.S. Provisional Patent Application No. 62 / 734,824, filed September 21, 2018, which is incorporated herein by reference in its entirety. Background technique [0003] Virtual reality (VR) strives to create immersive virtual worlds that generate the sensation of being physically present in the virtual world. Immersion depends on surrounding the player with believable images, sounds, and other stimuli. Believable, realistic stimuli induce a state of consciousness characterized by partial or complete suspension of disbelief, which enables action and response to stimuli in a virtual environment. [0004] However, there is a lack of synchronization between the player's own movement and that of the avatar, which reduces the player's sense of immersion. Since perfect motion tracking is usually not a realistic option for most gaming applications, games can animate an avatar, or part thereof, where the avatar's mo...

Claims

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Application Information

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IPC IPC(8): G06T7/246G06K9/00A61B5/11
CPCG06T7/246A61B5/1128A61B5/1123G06V40/23G06V20/20G06V10/62G06F3/011G09B19/00G16H20/30A61B5/744G16H40/63G16H50/20G06F3/017G16H50/50G06T19/00G06N20/00
Inventor H·维诺尔德J·怀特R·科尼尔M·S·古滕塔J·洛克哈特
Owner PENUMBRA