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Skeleton animation display method and device, equipment and storage medium

A skeletal animation and skeletal technology, applied in animation production, sports accessories, indoor games, etc., can solve the problems of occupancy and multiple animation resources, save storage space and production costs, and improve the efficiency of animation generation

Active Publication Date: 2021-06-18
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, when there are a large number of animation needs, if the corresponding animation is stored for each action, it will take up more animation resources

Method used

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  • Skeleton animation display method and device, equipment and storage medium
  • Skeleton animation display method and device, equipment and storage medium
  • Skeleton animation display method and device, equipment and storage medium

Examples

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Embodiment Construction

[0034] In order to make the purpose, technical solution and advantages of the present application clearer, the implementation manners of the present application will be further described in detail below in conjunction with the accompanying drawings.

[0035] In related technologies, for each action performed by the virtual object model, a corresponding animation resource needs to be generated and stored, and when the animation is displayed, it is displayed based on the stored animation resource. Correspondingly, when the actions performed by the virtual object model are symmetrical to each other, such as climbing to the left and climbing to the right, two corresponding animation resources also need to be generated and stored. In the case of a large number of animation requirements, technicians are required to generate and store a large number of animation resources, which takes up a lot of resource space and costs a lot of production costs.

[0036] However, in the embodiment ...

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PUM

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Abstract

The invention discloses a skeleton animation display method and device, equipment and a storage medium, and relates to the technical field of animation. The method comprises the steps: in response to an action execution instruction, obtaining a first skeleton animation, wherein a first action represented by the first skeletal animation and a second action indicated by the action execution instruction are symmetrical actions; performing mirroring processing on the first skeletal animation, generating a symmetric skeletal animation corresponding to the first skeletal animation, and determining the symmetric skeletal animation as a second skeletal animation; and controlling a virtual object model to execute the second action based on the second skeletal animation. By adopting the method provided by the embodiment of the invention, when the complete animation is displayed, the stored animation resources are mirrored in real time to obtain the required symmetric animation resources, so that the animation generation efficiency is improved, and the storage space occupied by the animation resources and the manufacturing cost can be saved.

Description

technical field [0001] The embodiments of the present application relate to the technical field of animation, and in particular to a display method, device, equipment and storage medium of skeletal animation. Background technique [0002] Skeletal animation is a kind of model animation. In skeletal animation, the model has a skeleton structure composed of interconnected bones, and the corresponding animation of the model is generated by changing the position and orientation of the bones. [0003] In related technologies, when using skeletal animation to generate a symmetrical animation of the models, it is necessary to generate two symmetrical animation resources. For example, in a game, when a virtual object is climbing, there is a difference between climbing to the left and climbing to the right. If you need to display the animations of climbing left and climbing right in the game, you need to store the animation resources of climbing left and climbing right respectively. ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52A63F13/55G06T13/40
CPCA63F13/52A63F13/55G06T13/40A63F2300/6607
Inventor 郭袁林智超
Owner TENCENT TECH (SHENZHEN) CO LTD
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