Multi-point touch gesture recognition method and mistaken touch prevention method
A gesture recognition, multi-touch technology, applied in the field of human-computer interaction, can solve problems such as hindering the development and development of unified software, false touch, and inability to distinguish the touch pen and the finger well.
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[0046] Example 1
[0047]A multi-touch gesture identification method, such as figure 1 As shown, the method includes steps S1 to S6 as follows:
[0048] S1: Define the way to touch management, divide the canvas touches a gesture touch and draw touch.
[0049] Specifically, since the software canvas may be boundless, the area other than the current screen is not needed, and therefore, the canvas coordinate system is employed. At this time, for the touch operation like a touch pen, the mouse is defined as a single touch operation; for the touch operation of the finger, it can be divided into single touch and multi-point touch according to the touch point. Among them, single touch support: draw a note, etc.; multi-touch support: erase and other operations.
[0050] When the canvas is used to use a larger area, select the gesture touch state, translate and scale the canvas, so use the screen coordinate system.
[0051] S2: Define the status conversion process in the finite state machi...
Example Embodiment
[0078] Example 2
[0079] A multi-touch anti-aircraft contact method, first using the gesture identification method described in Example 1 to identify multi-point touch operations, and achieve anti-indication on the basis of precise identification. The specific process is:
[0080] Once there is a moving in the touch point in the same group, not only the packet is determined, but even if the touch point of this set is no longer exceeding the movement detection threshold, the state of the detection program scanned to the PRESS state, thereby determining the gesture or It is the operating state of the FSM for limited state machine, and no longer change before all fingers leave; once the finite state machine FSM is limited, the subsequent other touch behavior will also become the working state of the finite state machine FSM limited time, Unless all fingers leave, the limited state machine FSM allows change status to achieve a multi-touch anti-indication.
Example Embodiment
[0081] Example 3
[0082] A gesture identification and anti-indication system under a general platform, a gesture identification method designed to the above-described Embodiment 1 and an anti-aircraft design of the above-described Embodiment 2. First, build a general platform for each operating system, and then based on the platform, develop a geot gesture identification and anti-indication system under universal platform.
[0083] Specifically, based on Microsoft General Platform Frames XAMARIN Development Support for Android / IOS / Wind OWS and domestic operating systems; based on .NET Core is unified package package, packaging supports the ability to have every platform, lost The individual platforms have the advantages of building modern, scalable and high performance cross-platform software applications; if you need to support multi-platform versatility, use extended xamarin.essentials, develop their own platforms. The unique feature supported by the demand, where the exten...
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