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Virtual object control method and device in game, electronic equipment and storage medium

A technology of virtual objects and control methods, applied in the field of games, can solve the problems of poor user experience, inability to realize control operations, and insufficient diversity of population control in virtual cities, so as to delay the departure time, stimulate the enthusiasm of the game, and increase the preset duration. Effect

Pending Publication Date: 2021-10-01
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The purpose of this application is to provide a virtual object control method, device, electronic equipment and storage medium in the game, in order to solve the diversity of virtual city population control existing in the prior art. , it is impossible to realize the control operation of the virtual city on the graphical user interface of the terminal to simulate and restore the urban population control in the real world, resulting in poor user experience

Method used

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  • Virtual object control method and device in game, electronic equipment and storage medium
  • Virtual object control method and device in game, electronic equipment and storage medium
  • Virtual object control method and device in game, electronic equipment and storage medium

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Embodiment Construction

[0088] In order to make the purpose, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. It should be understood that the appended The figures are only for the purpose of illustration and description, and are not used to limit the protection scope of the present application. Additionally, it should be understood that the schematic drawings are not drawn to scale. The flowcharts used in this application illustrate operations implemented in accordance with some embodiments of the application. It should be understood that the operations of the flowcharts may be performed out of order, and steps that have no logical context may be performed in reverse order or concurrently. In addition, those skilled in the art may add one or more other operations t...

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PUM

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Abstract

The invention provides a virtual object control method and device in a game, electronic equipment and a storage medium, and relates to the technical field of games. The method comprises the following steps: providing a virtual object resident area on a graphical user interface, wherein the virtual object resident area displays a plurality of to-be-selected virtual objects according to a trigger instruction; in response to a selection instruction for the plurality of to-be-selected virtual objects, selecting a target number of target virtual objects from the plurality of to-be-selected virtual objects, and adding the target number of target virtual objects into the virtual city; generating at least one demand task associated with the at least one to-be-selected virtual object which is not selected, and displaying task information corresponding to the demand task on the graphical user interface; and in response to a completion event for the demand task, increasing a preset duration for the to-be-selected virtual object corresponding to the demand task to leave the virtual object resident area. By means of the method, the control operation on the virtual city on the graphical user interface of the terminal can be achieved, and therefore the city population control in the real world can be simulated and restored.

Description

technical field [0001] The present application relates to the technical field of games, in particular, to a method, device, electronic device and storage medium for controlling virtual objects in a game. Background technique [0002] Simulation business game is a type of electronic game. Players play the role of managers to manage the virtual real world in the game, so as to satisfy the fun of free creation of players in the virtual world, and obtain satisfaction. [0003] In the prior art, for urban population management games, usually, building construction and maintenance are performed in the game scene to realize the development and expansion of the city. Then the virtual characters in the virtual city carry out different work divisions according to their own attributes. In addition, due to the limitation of the city scale, there is a bottleneck in the number of virtual characters, which has an unexpected impact on the operation of the virtual city. [0004] In the ab...

Claims

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Application Information

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IPC IPC(8): A63F13/56
CPCA63F13/56A63F2300/308A63F13/533A63F13/537A63F13/5375A63F13/428
Inventor 罗超侯媛媛
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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