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3D game map surface resource generation method and device and storage medium

A 3D game and storage medium technology, applied in the field of game maps, can solve the problems of lack of dynamicity of map surface resources, low production efficiency, and long generation time, so as to achieve a more reasonable and natural distribution of surface resources, reduce production costs, and improve production efficiency effect

Pending Publication Date: 2021-12-07
多益网络有限公司 +2
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  • Summary
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  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, this production method usually brings the following problems: production efficiency is low, and a single map takes a long time from resource design to surface generation
The modification of surface resources on the map lacks dynamics. Manual placement of surface resources makes it impossible to dynamically modify the location of surface resources or the type of surface resources twice.

Method used

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  • 3D game map surface resource generation method and device and storage medium
  • 3D game map surface resource generation method and device and storage medium
  • 3D game map surface resource generation method and device and storage medium

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Embodiment Construction

[0032] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.

[0033] see figure 1 , figure 1 It is a schematic flowchart of a preferred embodiment of a method for generating 3D game map surface resources provided by the present invention. The method for generating the surface resource of the 3D game map includes:

[0034] S1, prefabricating surface resources with specific generation rules into multiple prefabricated individuals;

[0035] S2. Acquiring multiple birth locations from the map, traversing each birth location, r...

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Abstract

The invention discloses a 3D game map surface resource generation method and device and a storage medium. The method comprises the following steps: fabricating ground surface resources with specific generation rules into a plurality of prefabricated individuals in advance; obtaining a plurality of birth positions from a map, traversing each birth position, randomly selecting one prefabricated individual from the plurality of prefabricated individuals, and placing the prefabricated individual at the birth position so as to realize the generation of surface resources with specific generation rules; and traversing remaining empty positions in the map, randomly selecting a surface resource without a specific generation rule according to the configuration information, and placing the surface resource in the empty position, so as to generate the surface resource without the specific generation rule. According to the method, the earth surface resources with the specific generation rules are made into the prefabricated individuals in advance, so that the surface resources of the map have controllability; the earth surface resources without specific generation rules are completely and randomly generated, so that the earth surface resources of the map are distributed more reasonably and naturally, the making efficiency of the earth surface resources is effectively improved, and the making cost is reduced.

Description

technical field [0001] The present invention relates to the technical field of game maps, in particular to a method, device and storage medium for generating 3D game map surface resources. Background technique [0002] Game map surface resources refer to the content on the map, which is an indispensable part of the map, such as mountains, rivers, rocks, flowers and trees. The generation of map surface resources needs to meet certain requirements, including resource location, resource quantity, ratio between resources, and so on. [0003] In the prior art, the generation of game map surface resources is manually controlled by the game producer. From the formulation of surface resource generation requirements to the generation of resources on the surface, it is completely manually completed by the game producer. To a certain extent, this method is a kind of It is a relatively high-manipulation production method for generating map surface resources. However, this production m...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52A63F13/69
CPCA63F13/52A63F13/69
Inventor 徐波
Owner 多益网络有限公司