3D game map surface resource generation method and device and storage medium
A 3D game and storage medium technology, applied in the field of game maps, can solve the problems of lack of dynamicity of map surface resources, low production efficiency, and long generation time, so as to achieve a more reasonable and natural distribution of surface resources, reduce production costs, and improve production efficiency effect
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[0032] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.
[0033] see figure 1 , figure 1 It is a schematic flowchart of a preferred embodiment of a method for generating 3D game map surface resources provided by the present invention. The method for generating the surface resource of the 3D game map includes:
[0034] S1, prefabricating surface resources with specific generation rules into multiple prefabricated individuals;
[0035] S2. Acquiring multiple birth locations from the map, traversing each birth location, r...
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