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Implementation method and system for game plot state management

An implementation method and state management technology, applied in indoor games, video games, electronic digital data processing, etc., can solve the problems of not supporting jumping to specified plot nodes, not supporting interactive control, not supporting plot restoration, etc., achieving development Simple and efficient maintenance, reduce development consumption, and speed up development progress

Pending Publication Date: 2022-01-07
FUJIAN TQ DIGITAL
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  • Summary
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AI Technical Summary

Problems solved by technology

Existing technologies for generating game plots include dynamic generation of game plots based on configuration, generation of game plots based on Json, etc.; existing technologies have high limitations on generation, and usually only perform state management for specific game plots, and do not support blocking the timeline It does not support plot restoration, does not support jumping to specified plot nodes, it is difficult to expand, and cannot be widely used

Method used

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  • Implementation method and system for game plot state management
  • Implementation method and system for game plot state management
  • Implementation method and system for game plot state management

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Embodiment Construction

[0086] The present invention will be further described below in conjunction with the accompanying drawings.

[0087] The present invention can be applied to the state management process of all types of game plots, including but not limited to plot skipping, plot restoration, jumping to specified plot nodes, and the like. Different from the development of conventional game plots, the present invention generates a block time axis by extracting the description information of the game plot to support the plot interaction logic based on the block time axis, and records each state of the game plot in the form of plot instruction data Support setting the game plot to jump to any progress value.

[0088] see figure 1 As shown, a method for implementing game plot state management of the present invention, the method includes the following steps:

[0089] Step S1, input the game plot data, analyze the game plot data to generate a block time axis; the block time axis is a time axis tha...

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PUM

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Abstract

The invention provides a method for game plot state management. The method comprises the following steps of: 1, inputting game plot data, and analyzing the game plot data to generate a blockage time axis; 2, restoring plot state data in the game plot data, and updating a progress value of the blockage time axis; 3, waiting for user interaction to start plot playing, and distributing plot state data corresponding to the blockage time axis according to the blockage time axis, judging whether the plot state data corresponding to the blockage time axis is distributed or not, and if so, stopping an ending process, or if not, executing the step 4; 4, executing a plot instruction in the plot state data, continuing to distribute the plot state data corresponding to the blockage time axis according to the blockage time axis, and waiting for completion of the execution of the plot instruction; and 5, recording the plot state data, waiting for user interaction, and updating the plot state data and the progress value of the blockage time axis according to an interaction event. According to the invention, game plots can be quickly accessed and used, state management is supported, and development and maintenance are simple and efficient.

Description

technical field [0001] The invention relates to the technical field of game production, in particular to a method and system for implementing game plot state management. Background technique [0002] For game players, the "elements" seen on the game interface are very different and changeable, but for game developers, the elements on the game interface are all data at the bottom layer, and the pictures drawn by different data are different. Therefore, establishing a game state data model is an important step in implementing game logic. Existing technologies for generating game plots include dynamic generation of game plots based on configuration, generation of game plots based on Json, etc.; existing technologies have high limitations on generation, and usually only perform state management for specific game plots, and do not support blocking the timeline It does not support plot restoration, does not support jumping to specified plot nodes, and it is difficult to expand an...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/45A63F13/358G06F9/48G06F9/50
CPCA63F13/45A63F13/358G06F9/5038G06F9/4881
Inventor 刘德建温荣泉陈宏展
Owner FUJIAN TQ DIGITAL
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