Repeat spin button device for a gaming machine
a gaming machine and button technology, applied in the field of repeating spin button devices of gaming machines, can solve the problems of large loss of revenue of casinos with hundreds or thousands of gaming machines, waste of 600 seconds or ten minutes of time over one hour of play, and significant overall tim
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second embodiment
[0035] In a second embodiment, the cable 30 is connected to a PCB 32, that is connected to a second switch 33 in parallel with switch 28 and its two relays. By being integrated between the activation button 31 and the switch 33, the PCB 32 causes the switch 33 to toggle between opened and closed at a predefined rate (e.g. 2, 3, 4 or more times per second) in response to the constant pressing of activation button 31. Alternatively, the closure of the switch 33 can be automatically triggered in response to restoration of the voltage across the light source once a gaming machine play is complete. The closure rate of switch 33 should not be too frequent since the microprocessor of the gaming machine uses distinct voltage changes to activate each play of the gaming machine. If the frequency of closure is too great, the voltage change may not be as distinct as required by the microprocessor causing no activation of the gaming machine.
[0036] Moreover, high closure rates may cause time late...
third embodiment
[0042] In the present invention, a panel button is used to activate the rapid play. The PCB 32 is now integrated in series between the gaming machine button and the switch 28 such that by continuously pressing the designated panel button the PCB 32 causes the repetitive closure of switch 26 as described above with switch 33. The panel button is preferably labeled "Repeat Play", "Rapid Play" or the like. However, the traditional Bet Max Coins button can also serve the same purpose.
[0043] A fourth embodiment includes both the rapid play cable 30 and rapid play panel button. A majority of people are not susceptible to change and may rather play the panel button rather than the cable 30. However, new players may not have developed preferences and may immediately take to the cable implementation. Therefore, in the fourth embodiment, a player may select either method depending on the player's preference
[0044] It should be understood that either the panel implemented repeat play button or ...
first embodiment
[0045] FIG. 5 shows a block diagram describing the PCB 32 in series with the existing gaming machine switch 28. The PCB 32 is connected to the lamp power relays 52 for drawing power from the available lamp power. Since lamp voltages conventionally range from 6.3VAC to 24VAC, a voltage converter means 53 is integrated within said PCB 32. The converter means 53 converts the PCB 32 input voltage to 3.11VDC for powering the PCB 32. As disclosed previously, a capacitor 54 stores excess voltage for use when the lamp voltage is not available. Also incorporated within said PCB 32 is a timer 55 for setting the closure rate of the internal machine switch 26. In the FIG. 5 arrangement, the internal machine switch 26 is closed by actuation of a deck switch 28 or external cable switch 31. Constant closure of either the deck switch 28 or the cable switch 31 causes the internal machine switch 26 to toggle between opened and closed at a rate set by the timer 55.
[0046] FIG. 6 shows a block diagram d...
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