Maze tag game

a tag game and game board technology, applied in the field of tag game, can solve the problems of no marble tag game board (maze) and no marble tag patented game board

Inactive Publication Date: 2005-03-10
GREENE DAVID G S
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Moreover, none of the game boards look like the Marble Tag game b

Method used

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Examples

Experimental program
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Effect test

Embodiment Construction

Marble Tag is a game of tag played in, on, and above a maze with marbles guided by sticks. The Marble Tag components, namely: maze, marbles, and sticks will be defined below. When these particular definitions are to be considered the word (maze, marbles, or stick) will be enclosed in quotation marks. Other words in this text, when they are enclosed in quotation marks, have the special meanings indicated when they first appear.

Definitions:

1. “Maze”:

The game board or “maze” can be of a variety of forms. Its substrate may be of a variety of forms such as: a flat surface or an uneven surface (with perhaps a “speed bump”) or a surface of an electromagnetic nature. Walls on the substrate, made of almost any material such as: wood, plastic, metal, electromagnetic force fields and representations thereof, stone, earth, sand, piping or tubing, rubber, and / or hedges of growing materials, define features such as straight passageways, curving passageways, corners, other passageway inters...

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PUM

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Abstract

Marble Tag is a lively and highly interactive game played in, on, and above a board or maze with marbles guided by sticks. The game may be played either indoors or outdoors. Players of all ages from four years old to more than eighty-four are attracted to participate. Much of the excitement and exercise common to the age-old game of tag are included in the game, however the game requires both less vigor and less space than tag. A certain dexterity to manipulate the sticks and marbles is advantageous, but not necessary. The existence of various strategies of play gives multiple levels of interest to the game. Three qualitatively different ways to play Marble Tag are: as individuals, as partnerships, and with handicaps. Furthermore, other games can be played with the same Marble Tag apparatus or on mazes with minor modifications.

Description

BACKGROUND OF THE INVENTION There is a need for a moderately active game that can involve all ages, that can be played in a small space, that requires a minimum of skill, where no player must stand idle waiting for others to take a “turn,” where no player will be a loser, and where the object is to chase and be chased, and just have fun. DESCRIPTION OF PRIOR ART All earlier games are the “prior art.” The “need” expressed in the preceding paragraph is not succinctly met by the “prior art.” Some examples of where the “need” is not met are that other games: 1. require large spaces or special places, as: baseball, bowling, billiards, and boccie ball; 2. are sedentary, as: bridge, bingo, and computer games; 3. are too active, as: ping-pong and volley ball (not a drawback for some); 4. have an order of play so that players must wait their “turns,” as: chess and horseshoes (not always a drawback, as often it is fun to watch others perform); 5. develop one or more winners and therefo...

Claims

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Application Information

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IPC IPC(8): A63F3/00A63F3/02A63F7/00A63F7/04
CPCA63F3/00176A63F7/0023A63F2003/00485A63F2003/00201A63F2003/00233A63F7/041A63F2250/207A63F2250/21
Inventor GREENE, DAVID G.S.
Owner GREENE DAVID G S
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