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Game system and method of controlling game information

a game information and game technology, applied in indoor games, sport apparatus, instruments, etc., can solve the problems of insufficient enjoyment of the game by players, difficulty in judging subjective elements of players with objective data,

Inactive Publication Date: 2006-12-21
KONAMI DIGITAL ENTERTAINMENT CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

The invention is a game system that reflects multiple subjective elements about players to the game play. The system includes a game control device, a player information storage device, and an evaluation history processing device. The game control device controls the game play and the other game machines. The player information storage device stores player identification information and evaluations on other players based on their play content. The evaluation history processing device uses the evaluation history to determine the evaluation position of the player and perform processing based on the evaluation position. The system can evaluate players based on the subjective evaluation of opponents, rather than the player themselves, to ensure a fair and accurate evaluation. The number of evaluation items is not limited, and the evaluation history can be easily grasped by referring to the evaluation positions in a coordinate system. The game system can also include a server for data transmission and reception and a game machine for executing the game based on the evaluation history. The invention allows for a game play that considers the subjective elements of the player, such as their evaluation history and play content, and provides a processing based on the evaluation position of the player. This results in a more interesting and engaging game experience for the player.

Problems solved by technology

Accordingly, it is difficult to judge subjective elements of the player with objective data.
Accordingly, in a game, the game contents of which are strongly affected by the play styles, if the grouped play styles are different from one another, any players cannot sufficiently enjoy the game.

Method used

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  • Game system and method of controlling game information
  • Game system and method of controlling game information
  • Game system and method of controlling game information

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Embodiment Construction

[0048] The embodiments will now be described with reference to the accompanying drawings, wherein like reference numerals designate corresponding or identical elements throughout the various drawings.

[0049]FIG. 1 is a diagram showing an example of a game system GS according to an embodiment of the invention. A game system GS is connected to a plurality of game machine G1, G2, G3, and G4 and a server S through a communication network N so as to be capable of data transmission and reception. A game data storage device D for storing each data about a game is directly connected to the server S. In addition, the game machines G1 to G4 may transmit and receive data through the communication network N. For example, the game machines G1 to G4 may be installed in the same shop.

[0050] The plurality of game machines G1, G2, G3, and G4 are operated by players P1, P2, P3, and P4, respectively. Hereinafter, when the plurality of game machines G1, G2, G3, and G4 and the players P1, P2, P3, and P4...

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PUM

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Abstract

A game system reflects a plurality of subjective elements about players to a game. In the game system, evaluations to a player acquired by game apparatuses of other players relative to a plurality of evaluation items are acquired as the evaluation to the player, and each evaluation history of the player is updated depending on the acquired evaluation dedicated to the player. Further, a value corresponding to each evaluation history is set as a coordinate value in a coordinate space defined by coordinate axes of a plurality of evaluation items, thereby an evaluation position of the player in the coordinate space is specified. Then, a processing about the game is performed based on the specified evaluation position.

Description

INCORPORATION BY REFERENCE [0001] The present application claims priority under 35 U.S.C. §119 to Japanese Patent Application No. 2005-149796 filed on May 23, 2005, the entire contents of which are incorporated herein by reference. BACKGROUND OF THE INVENTION [0002] 1. Field of the Invention [0003] The present invention relates to a game system which causes a game to be played among a plurality of players, and to a method of controlling game information about the game. [0004] 2. Description of the Related Art [0005] As regards games played among a plurality of game machines connected by a communication line, there have been known game systems in which a player evaluates other players and the players are grouped (for example, see Japanese Patent Application Laid-Open No. 2003-281142 and “Battle Climax”, Arcadia Magazine, June 2004 (No. 49), published by ENTERBRAIN INC. on Jun. 1, 2004, Vol. 5 No. 6 (Serial Number 49), pp. 24-31). [0006] However, the evaluation of the conventional gam...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24A63F13/00A63F13/33A63F13/12A63F13/21A63F13/35A63F13/48A63F13/79A63F13/795A63F13/798A63F13/833A63F13/95
CPCG07F17/32G07F17/3283G07F17/3276G07F17/3223G06Q50/10
Inventor INUBUSHI, TAKASHINARITA, YOSHIHIKOMINAMINO, TADASHINARAOKA, HIROSHI
Owner KONAMI DIGITAL ENTERTAINMENT CO LTD