Game device

Inactive Publication Date: 2007-02-01
KONAMI GAMING
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0049] According to any of the eighth through tenth aspects of the present invention, it is possible to prevent the same effects or information from being repeatedly provided to a player who is continuously playing a game, and thus the deterioration in ga

Problems solved by technology

However, repeatedly providing the same effects and the same information will eventually annoy a player.
As a result, game performance will deteriorate for regular players who play a game in the game device for a long period of time or multiple times, due to the same effects and the same information being repeatedly provided.
However, regular players are not generally interested in functions that are not related to game executi

Method used

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Experimental program
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Effect test

modification 1

[0133] Next, a modification (hereinafter referred to as Modification 1) of the slot machine of this embodiment will be described.

[0134]FIG. 12 is a flowchart that shows the execution of a game according to Modification 1. Note that S3 to S9 in this flowchart are the same as shown in FIG. 1, and thus are omitted here.

[0135] In Modification 1, if the number of ordinary games during one play period reaches fifty, for example, the effects to be performed when the dividend paying prize is won in the ordinary game will be different from the previously provided effects. Specifically, if the CPU 21 of the main controller 20 receives a credit input operation signal and stores new credit data into RAM 23 which stores no credit data, the CPU 21 will determine that the player has changed as in the aforementioned embodiment (S1). Then, the CPU 21 will reset the number of ordinary games stored in RAM 23 to zero as an initial value (S21).

[0136] If it is determined that the dividend paying prize...

modification 2

[0146] Next, another modification (hereinafter referred to as Modification 2) in the slot machine of the embodiment will be described.

[0147]FIG. 13 is a flowchart showing the execution of a game in Modification 2. It should be noted that S3 to S9 in this flowchart are the same as S3 to S9 in FIG. 1, and therefore they will be omitted in FIG. 13.

[0148] In Modification 2, if the number of ordinary games played during one play period reaches fifty or more, for example, the period of time in which the changing symbols are displayed will be shortened. Specifically, if it is determined that the player has changed (S1), the CPU 21 of the main controller 20 will reset the number of ordinary games played that is stored in RAM 23 to zero as an initial value, as in Modification 1 (S21).

[0149] The CPU 21 of the main controller 20 will determine whether or not the number of ordinary games played that is stored in RAM 23 is fifty or more (S31), after it has been determined that no prize has be...

modification 3

[0153] Next, yet another modification (hereinafter referred to as Modification 3) of the slot machine of the aforementioned embodiment will be described.

[0154]FIG. 14 is a flowchart showing the execution of a game in Modification 3. It should be noted that S3 to S9 in the flowchart are the same as S3 to S9 in FIG. 1, and thus they are omitted in FIG. 14.

[0155] In Modification 3, it will be determined that the player has changed if a house card storing a player ID is inserted into the card insertion slot 13 (an information receiving unit), and the CPU 21 of the main controller 20 has received a player ID that is different from the previous player ID. In Modification 3, the total number of times a bonus prize has been won by the player related to the player ID up until that point (the total number of times in which the predetermined process execution condition has been satisfied) is cumulatively stored. After the total number of times a bonus prize has been won reaches ten or more, ...

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Abstract

A game device is disclosed which includes a game controller configured to control the execution of a game, a determination unit configured to determine whether or not the same player has continuously played the game executed by the game controller, and a game auxiliary process unit configured to execute a first game auxiliary process that will provide effects or information to the player when a predetermined process execution condition is satisfied before a predetermined time, and execute a second game auxiliary process that is different from the first game auxiliary process when the predetermined process execution condition is satisfied after the predetermined time.

Description

CROSS-REFERENCE TO RELATED APPLICATIONS [0001] This application claims priority to Japanese Patent Application No. 2005-219942. The entire disclosure of Japanese Patent Application No. 2005-219942 is hereby incorporated herein by reference. BACKGROUND OF THE INVENTION [0002] 1. Field of the Invention [0003] The present invention relates a game device that will provide effects or information in a game, and more particularly to a game device that will provide effects or information when a predetermined process execution condition is satisfied during the game. [0004] 2. Background Information [0005] Game devices generally provide effects in accordance with the execution of a game that build up the excitement in the game, as well as provide information and the like to players, such as an explanation of the rules of the game and advertisements. These effects and the provision of information are repeatedly performed each time the same process execution condition is satisfied by a player t...

Claims

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Application Information

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IPC IPC(8): A63F9/24
CPCG07F17/32G07F17/3267G07F17/3227
Inventor YOSHIMURA, TOSHIYUKI
Owner KONAMI GAMING
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