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Ship battle game

a battle game and game technology, applied in the field of battle games, can solve the problems of inability to identify the type of ship and inability to identify in advance the fighting capability of the ship

Inactive Publication Date: 2008-05-22
ROBINSON LARRY +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Each playing piece is sufficiently non-descript that, while the opposing players are able to view the playing piece as it navigates the environment, the opposing players are unable to visually identify the type of ship the playing piece represents and are, therefore, unable to identify in advance the fighting capability of the ship.

Method used

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  • Ship battle game
  • Ship battle game

Examples

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Embodiment Construction

[0007]The preferred embodiment, a ship battle game generally identified by reference numeral 10, will now be described with reference to FIG. 1 through FIG. 2D.

[0008]Structure:

[0009]Referring now to FIG. 1, there is shown ship battle game 10, including an environment 12 in a game board format, including areas of water 14, islands 18 or impassable areas for ships, and areas of shallow water 16 within water 14. Each player has playing pieces 20, and each playing piece 20 has a non-descript identifier 22 which is fully viewable by the opposing players. Each playing piece represents a ship, and is sufficiently non-descript that while the opposing players are able to view playing piece 20 as it navigates environment 12, the opposing players are unable to visually identify the type of ship playing piece 20 represents and are, therefore, unable to identify in advance the fighting capability of the ship. Also provided is game information on different types of ships and the fighting capabili...

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Abstract

A ship battle game includes an environment. Each playing piece is non-descript, so that opposing players are unable to visually identify the type of ship the playing piece represents. A non-descript identifier is provided for each playing piece. Game information is provided on different types of ships and the fighting capability of each ship which is fully accessible by all players. A hidden legend is provided for each player indicating the type of ship that each playing piece identified by each non-descript identifier represents. The object of the game is for each player to engage ships of opposing players in battle, while strategically using the hidden knowledge of the fighting capability of each of their playing pieces.

Description

FIELD OF THE INVENTION[0001]The present invention relates to a ship battle game in the form of a naval battle or a space battle.BACKGROUND OF THE INVENTION[0002]Battles between ships have proven to be a popular subject matter for games. Examples of existing United States Patent relating to naval battle games include: U.S. Pat. No. 2,277,301 (Channer 1942); U.S. Pat. No. 2,414,165 (Pashal 1947); U.S. Pat. No. 3,343,841 (Arend 1967); U.S. Pat. No. 4,280,704 (Massimei et al 1981); and U.S. Pat. No. 5,026,070 (Watt 1991). An example of an existing United States Patent relating to a space battle game is U.S. Pat. No. 5,820,126 (Moore 1998).SUMMARY OF THE INVENTION[0003]According to the present invention there is provided a ship battle game which includes an environment in one of a game board format or a computer game format. The environment includes areas of either water or space. Playing pieces are provided for each player, with each playing piece representing a ship. Each playing piece...

Claims

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Application Information

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IPC IPC(8): A63F3/00
CPCA63F2003/00078A63F3/00
Inventor ROBINSON, LARRYKOWTALUK, JOHN
Owner ROBINSON LARRY