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System and method for providing electronic gaming machines with variable payouts based on random events

a technology of random events and electronic gaming machines, applied in the field of gaming systems, can solve the problems of no control of the parameter duration of the house or criteria, and the inability to generate player excitemen

Inactive Publication Date: 2010-05-13
SIGNATURE GAMING
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

"The invention is a system and method for an electronic gaming machine that can switch between a normal payout mode and a higher payout mode based on the performance of the machine and a desired percentage of time in the higher mode. The higher payout mode provides a higher payout for winning conditions. The system includes a central computer that monitors the performance of the machine and controls its switch between modes. The technical effect is to provide a more dynamic and flexible system that can adjust its payout mode based on performance to provide a better experience for players."

Problems solved by technology

One problem with this approach is that it does not generate player excitement in a manner which draws players to the games.
Furthermore, the house or criteria has no control over how long the parameter remains at the changed level.

Method used

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  • System and method for providing electronic gaming machines with variable payouts based on random events
  • System and method for providing electronic gaming machines with variable payouts based on random events
  • System and method for providing electronic gaming machines with variable payouts based on random events

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Embodiment Construction

[0042]Referring to the Figures, wherein like numerals indicate like or corresponding parts throughout the several views, a system 10 includes a plurality of electronic gaming machines 12 and a central computer 14. In the illustrated embodiment, the n electronic gaming machines 12A, 12B, . . . 12n are shown. However, it should be noted the system 10 may include any number of gaming machines 12, including one. Furthermore, the system 10 may include one or more central computers 1.

[0043]Each electronic gaming machine 12 includes a player interface 16 (respective player interfaces 16A, 16B, . . . 16n). The player interface 16 allows a player 16 to place a wager and play a game on the respective electronic gaming machine 12. As more fully explained below, the electronic gaming machine 12 is switchable between a normal payout mode and a higher payout mode. The electronic gaming machine 12 provides a payout to the player 16 under a current one of the normal payout mode and the higher payou...

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PUM

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Abstract

A system and method for use of electronic gaming machine(s) and a central computer. The electronic gaming machine has a player interface for allowing a player to place a wager and play a game on the electronic gaming machine. The electronic gaming machine is switchable between a normal payout mode and a higher payout mode and provides a payout to the player under a current one of the normal payout mode and the higher payout mode in response to a winning condition in the game. The payout under the higher payout mode is generally higher for the winning condition under the higher payout mode than under the normal payout mode. The central computer is networked to the electronic gaming machine and is configured to establish a first percentage. The first percentage is representative of a desired percentage of time the electronic gaming machine is in the higher payout mode. The central computer monitors the performance of the electronic gaming machine and dynamically controls the electronic gaming machine to switch between the normal payout mode and the higher payout mode as a function of the performance of the central computer and the first percentage.

Description

FIELD OF THE INVENTION[0001]The present invention relates generally to a gaming system which provides electronic gaming machines, and more particularly, a system and method for providing electronic gaming machines which have variable payouts based on random events.BACKGROUND OF THE INVENTION[0002]Casinos typically include a mix of electronic and mechanical or non-electronic gaming machines. For example, the electronic gaming machines typically include video or electronic slot machines, video poker machines, keno machines, video blackjack and / or video roulette machines. Mechanical or non-electronic gaming machines may include table games, such as poker or blackjack tables or other table games.[0003]With respect to electronic gaming machines, typically, the game is run on the gaming machine under the control of computer software which uses a random number generator (RNG) to ensure the randomness of the outcome of the gaming machine. However, the game has a programmed hold percentage, ...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24
CPCG07F17/3244G07F17/3234
Inventor WOLLNER, DAVID
Owner SIGNATURE GAMING