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Game device, method of controlling a game device, and information storage medium

a game device and information storage medium technology, applied in the field of game devices, can solve the problems of difficult for users to appreciate the fatigue of game characters, and the ability of game characters to be lowered, and achieve the effect of facilitating the appreciation of fatigue of game characters

Inactive Publication Date: 2010-08-12
KONAMI DIGITAL ENTERTAINMENT CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0007]The present invention has been made in view of the above-mentioned problem, and therefore has an object to provide a game device, a method of controlling a game device, and an information storage medium, which enable a user to appreciate fatigue of a game character with more ease.
[0012]According to the present invention, for example, it becomes easier for the user to appreciate the fatigue of the game character. Here, the “game space” may be a three-dimensional game space constituted by three coordinate elements, or may be a two-dimensional game space constituted by two coordinate elements.

Problems solved by technology

However, with the method of internally lowering the ability of the game character, there is a case in which the user does not recognize that the ability of the game character has been lowered.
Consequently, in some cases, it has been difficult for the user to appreciate the fatigue of the game character.

Method used

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  • Game device, method of controlling a game device, and information storage medium
  • Game device, method of controlling a game device, and information storage medium
  • Game device, method of controlling a game device, and information storage medium

Examples

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Embodiment Construction

[0024]Hereinafter, detailed description is given of an example of an embodiment of the present invention with reference to the drawings. A game device according to the embodiment of the present invention is implemented by, for example, a consumer game machine (stationary game machine), a portable game machine, a cellular phone, a personal digital assistant (PDA), a personal computer, or a server computer. Herein, description is given of a case in which the game device according to the embodiment of the present invention is implemented by a consumer game machine.

[0025]FIG. 1 is a diagram illustrating a hardware configuration of the game device according to the embodiment of the present invention. A game device 10 illustrated in FIG. 1 includes a consumer game machine 11, a monitor 32, a speaker 34, and an optical disc 36 (information storage medium). The monitor 32 and the speaker 34 are connected to the consumer game machine 11. As the monitor 32, for example, a home-use television ...

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PUM

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Abstract

An operation subject changing section changes a state of a game character, which is being operated by the user, to a state in which the game character is operated by a computer, and also changes a state of one of operation subject candidates selected from among a plurality of game characters, which are being operated by the computer, to a state in which the one of the operation subject candidates is operated by the user. An operation subject candidate number control section controls a number of the operation subject candidates selected from among the plurality of game characters that are being operated by the computer, based on at least one of an elapsed time period and actions performed in the past by the plurality of game characters.

Description

CROSS-REFERENCE TO RELATED APPLICATION[0001]The present application claims priority from Japanese application JP 2009-027710 filed on Feb. 9, 2009, the content of which is hereby incorporated by reference into this application.BACKGROUND OF THE INVENTION[0002]1. Field of the Invention[0003]The present invention relates to a game device, a method of controlling a game device, and an information storage medium.[0004]2. Description of the Related Art[0005]As a method for expressing fatigue of a game character, there has been employed a method in which a tiredness parameter indicating a level of tiredness of the game character is stored, and the control for the game character is performed based on the tiredness parameter (for example, JP 2007-037663 A). For example, a method of internally decreasing, according to increase in the tiredness parameter, the value of an ability parameter of the game character has been employed. In other words, a method of expressing the fatigue of the game c...

Claims

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Application Information

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IPC IPC(8): A63F9/24A63F13/45A63F13/47A63F13/49A63F13/58A63F13/812
CPCA63F13/10A63F2300/6054A63F2300/8011A63F2300/65A63F2300/63A63F13/45A63F13/58
Inventor KONDO, IPPEITANAKA, TATSUYA
Owner KONAMI DIGITAL ENTERTAINMENT CO LTD