Matching game for learning enhancement
a learning enhancement and matching game technology, applied in the field of matching games for learning enhancement, can solve the problems of increasing cost and increasing tile sets, and achieve the effect of increasing the cos
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EXAMPLE 1
[0025]In one example, the game set 10 uses a set of eighteen (18) variables (values) in each of two correlative datasets. While this would in its normal environment most likely be, for instance, eighteen words in each of English and Spanish languages, for the purposes of this example these variables shall be assumed to be eighteen letters of the alphabet in each of upper case and lower case, and the correlation component of the game to require that a lower case letter is matched to the corresponding upper case letter and vice versa.
[0026]The surface 17 of each end 35, 33 of piece 11 is imprinted with indicia from an input value set j (upper case): A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R. The surface 22 of each end 37, 36 of piece 13 is imprinted with indicia from an input value set k (lower case): a, b, c, d, e, f, g, h, i, j, k, I, m, n, o, p, q, r. Each of these data sets is organized into three subsets. The j subsets are formed by a simple partition of the ...
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