Motion interactive video recording for fighters in a mixed martial arts and boxing match

a mixed martial arts and boxing match technology, applied in the field of motion interactive video recording and scanning mechanisms, can solve the problems of no current process, system, method or mechanism, which cannot be offered to spectators, fans, trainers, etc., and achieve the effect of improving striking style and overall performan

Inactive Publication Date: 2018-01-04
CURRY JEROME
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0007]There is provided a sensor-equipped pair of smart training and fight Mixed Martial Arts and Boxing gloves, a smart punching bag, smart Thai pads, a smart focus mitt, a smart protective cup system, a smart protective headgear, and a pair of smart hand wraps, together with other training and fight equipment, all of which are structured with an inner layer of weaved conductive threads that, via an app, offer wireless signals of analysis, detailed readings, and coaching in real time to help fighters improve their striking style and overall performance.
[0008]The mechanism and system provides an app to send live feedback to a smartphone and fitness system used by fighters, trainers, judges, sports commentators, spectators in the audience, and fans in their respective homes to allow them to accurately track, analyze, and interpret the number of strikes thrown and landed by each fighter during a training session and in an actual fight.

Problems solved by technology

Despite the rapid advances that have been made to fill the gap within this industry through the use of personalized fitness gadgets, smart clothes, and smart sports gear, no current process, system, method, or mechanism offers spectators, fans, athletes, trainers, judges, and sports commentators real time analysis of statistical data in a fighting match that can be effectively used to obtain round-by-round results of a fighter's performance during training or during an actual fight in real time to help improve his striking style and coaching.

Method used

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  • Motion interactive video recording for fighters in a mixed martial arts and boxing match
  • Motion interactive video recording for fighters in a mixed martial arts and boxing match
  • Motion interactive video recording for fighters in a mixed martial arts and boxing match

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Embodiment Construction

[0017]Although the following detailed description contains specific details for the purposes of illustration, those of ordinary skill in the art will appreciate that variations and alterations to the following details are within the scope of the invention. Accordingly, the exemplary embodiments of the invention described below are set forth without any loss of generality to, and without imposing limitations upon, the claimed invention.

[0018]A motion interactive video recording and scanning mechanism and system is configured to capture a 360° HD video with infrared emitters, image sensors and optical character recognition for detecting motion and precision of a fighter's movements while engaged in a fighting match. At least one 360° HD video camera is provided. A pair of smart UFC official fight and boxing gloves has a removable, personalized wrist pulse tracker configured to track, analyze, and interpret the fighter's specific heart rate and vital signs. training and fight smart gea...

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Abstract

A motion interactive video recording and scanning mechanism and system. A scanning and recording device is configured to capture a 360° HD video with infrared emitters, image sensors and optical character recognition for detecting motion and precision of a fighter's movements while engaged in a fighting match. At least one 360° HD video camera is provided. A pair of smart UFC official fight and boxing gloves has a removable, personalized wrist pulse tracker configured to track, analyze, and interpret the fighter's specific heart rate and vital signs. training and fight smart gear and equipment configured to send a wireless signal of statistical data received from the pair of smart pro series Mixed Martial Arts gloves, a pair of smart boxing gloves, a smart punching bag, a smart protective cup system, a smart protective headgear, smart Thai pads, a smart focus mitt, or a smart hand wrap. Artificial intelligence software counts and deciphers the number of strikes thrown and landed by each individual fighter, the part of the fighter's body on which the strike landed, and the speed and power of each strike that landed.

Description

RELATED PATENT APPLICATION[0001]This application is related to copending U.S. provisional patent application no. 62 / 392,808 for MOTION INTERACTIVE VIDEO RECORDING AND SCANNING MECHANISM AND SYSTEM FOR INTERPRETING AND TRANSMITTING THE STRIKING STYLE AND PATTERN OF A FIGHTER IN A MIXED MARTIAL ARTS AND BOXING MATCH, filed Jul. 8, 2016 and hereby incorporates the teaching therein by reference. The priority date of the aforementioned application is hereby claimed.FIELD OF THE INVENTION[0002]The present invention relates to motion interactive video recording and scanning mechanisms and, more particularly, to a scanning and recording device to capture a 360° HD video for detecting motion and precision of a fighter's movements while engaged in a fighting match.BACKGROUND OF THE INVENTION[0003]Throughout the long history of the Mixed Martial Arts and Boxing industry, there has been a constant quest for improving, simplifying, and accelerating the way in which statistical data in a fighting...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63B24/00A63B71/14G06V10/147
CPCA63B24/0062A63B71/145A63B2220/53A63B2220/40A63B2220/44A63B2024/0068H04N21/8133H04N21/816G06V40/23G06V10/147H04N23/698
Inventor CURRY, JEROME
Owner CURRY JEROME
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