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Control method for preventing indulging network game and device thereof

A technology of online games and control methods, which is applied in the field of anti-addiction control of online games, and can solve the problems that the anti-addiction system cannot be monitored, the accumulated running time does not match the time spent, and the illegal "private server account" cannot be monitored.

Active Publication Date: 2007-09-12
上海新致软件股份有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] 1. Unable to monitor accounts in illegal "private servers" or overseas legal online game servers;
[0005] 2. At present, 80% of online game players play more than two online games within a period of time, and at the same time have more than two accounts in each online game, which directly leads to the loss of a single account in the online game anti-addiction system. The cumulative running time is seriously inconsistent with the actual time spent by the player. For example, a player uses the a1 and b1 accounts to spend 3 hours in the S1 online game in one day, and then uses the a2 and b2 accounts to spend 3 hours in the S2 online game. , the player has actually spent 12 hours in online games, but the current online game anti-addiction system cannot monitor

Method used

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  • Control method for preventing indulging network game and device thereof

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Embodiment Construction

[0023] Please refer to shown in Figure 1, the online game anti-addiction control method and device thereof of the present invention mainly include the following steps:

[0024] 1. Run the monitoring program immediately when the user starts the machine;

[0025] 2. The user starts the online game by running the execution program of the machine;

[0026] 3. Identify the pre-set execution programs that need to be monitored;

[0027] 4. The monitoring program regularly saves the accumulated running time to a specific U disk;

[0028] 5. When the accumulated running time cannot be saved regularly, the online game will be interrupted immediately;

[0029] 6. The monitoring program controls the operation of the network execution program according to the control strategy;

[0030] 7. Close the monitoring program when the user shuts down the computer.

[0031] In the step 3), the feature segment extraction of the program body itself is used to achieve the purpose of computer automa...

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PUM

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Abstract

The invention is a kind of control method and device for preventing indulging into the network game, monitoring the implementation procedures of computer network games and interviewing with information of network resource, by analyzing the characteristics of information of the implementation procedures, establish and manage list of features information, and various online games in the process of running through recording the CPU run-time , real-time statistics on the total of running time, and use encryption algorithm, as well as specific storage format saved to a specific U disk can be mandatorily suspensed network games and interrupted visiting online resources in violation of the control strategy formulated in advance, and is not constrainted by the types of online games as well as different accounts No.of the same games, to really achieve the role of online games anti- indulged.

Description

technical field [0001] The invention relates to an anti-addiction control method and device for online games. It automatically runs the monitoring program installed on the personal computer, reads the control strategy and the accumulated running time stored in the specific U disk, and monitors the monitoring program installed on the personal computer. The online game executes the program, and the CPU time of running the executing program is used as the cumulative running time. When the time limit set by the control strategy is exceeded, the executing program is immediately interrupted, which belongs to the category of online game anti-addiction control technology. Background technique [0002] In recent years, online game companies such as Shanda and Ninetowns have rapidly become popular, and the Chinese Internet has suddenly found a "gold mine". However, tragedies such as player suicide, death from fatigue, and battles caused by virtual assets caused by excessive playing of...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F19/00G06F11/30
Inventor 郭玮
Owner 上海新致软件股份有限公司
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