Early retiring instruction mechanism, method for performing the same and pixel processing system thereof
A processing system and instruction technology, applied in the field of pixel processing systems implementing the early retirement mechanism and the early retirement method, can solve problems such as the efficiency of complex special effects, the short number of processing time instructions, and the like
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[0039] The invention provides a pixel processing system with an early retirement instruction mechanism to increase the execution efficiency of the program. Moreover, the early retirement instruction mechanism enables the instructions executed in the program to be retired first, so as to save the hardware cost of the pixel processing system. Those who are familiar with this technology should understand that the early retirement instruction mechanism of the present invention is applicable to the DirectX specification and the OpenGL specification, and is more applicable to the vertex shader (vertex shader) and the geometric shader (geometric shader) using the DirectX specification in the graphics processing system. shader), or a specification developed in the future.
[0040] FIG. 5 is a block diagram of a pixel processing system according to a preferred embodiment of the present invention. The pixel processing system mainly includes an instruction early retirement mechanism 100 ...
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