Real time ray tracing method of quadric non-linearity refraction
A quadratic surface and ray-tracing technology, applied in 3D image processing, instrumentation, computing, etc., can solve the problem of not being able to deal with realistic graphics of reflection and refraction scenes
- Summary
- Abstract
- Description
- Claims
- Application Information
 AI Technical Summary 
Problems solved by technology
Method used
Image
Examples
Embodiment Construction
[0019] The present invention will be further described below in conjunction with accompanying drawing:
[0020] 1. Basic idea
[0021] Such as figure 1 As shown, light L starts from viewpoint A, and reaches point V after refraction and reflection. This is the basic idea of ray tracing. However, given any point V, it is theoretically difficult to accurately obtain the ray L' from the viewpoint A to the point V through refraction, because the refraction problem is generally nonlinear.
[0022] According to the concept of optical mapping virtual objects, when L intersects the plane M of an object at point V after several reflections or refractions, unlike the traditional ray tracing algorithm, we do not use the illumination model to calculate the color value of the corresponding pixel , instead computing the virtual vertex V′ of the optical map of point V. Assume that when the ray L arrives at V after several reflections or refractions, the sum of the lengths of the paths pa...
PUM
 Login to View More
 Login to View More Abstract
Description
Claims
Application Information
 Login to View More
 Login to View More - R&D
- Intellectual Property
- Life Sciences
- Materials
- Tech Scout
- Unparalleled Data Quality
- Higher Quality Content
- 60% Fewer Hallucinations
Browse by: Latest US Patents, China's latest patents, Technical Efficacy Thesaurus, Application Domain, Technology Topic, Popular Technical Reports.
© 2025 PatSnap. All rights reserved.Legal|Privacy policy|Modern Slavery Act Transparency Statement|Sitemap|About US| Contact US: help@patsnap.com
