Real time ray tracing method of quadric non-linearity refraction
A quadratic surface and ray-tracing technology, applied in 3D image processing, instrumentation, computing, etc., can solve the problem of not being able to deal with realistic graphics of reflection and refraction scenes
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[0019] The present invention will be further described below in conjunction with accompanying drawing:
[0020] 1. Basic idea
[0021] Such as figure 1 As shown, light L starts from viewpoint A, and reaches point V after refraction and reflection. This is the basic idea of ray tracing. However, given any point V, it is theoretically difficult to accurately obtain the ray L' from the viewpoint A to the point V through refraction, because the refraction problem is generally nonlinear.
[0022] According to the concept of optical mapping virtual objects, when L intersects the plane M of an object at point V after several reflections or refractions, unlike the traditional ray tracing algorithm, we do not use the illumination model to calculate the color value of the corresponding pixel , instead computing the virtual vertex V′ of the optical map of point V. Assume that when the ray L arrives at V after several reflections or refractions, the sum of the lengths of the paths pa...
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