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Game server, bystander evaluating method, information recording medium, and program

A technology of game server and evaluation method, applied in indoor games, video games, sports accessories, etc., to achieve the effect of improving interest

Active Publication Date: 2012-02-22
KONAMI DIGITAL ENTERTAINMENT CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Even so, there are spectators who are not proficient in using the chat function, and spectators who are reluctant to use chat to speak. For such spectators, it is no different from watching games on TV.

Method used

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  • Game server, bystander evaluating method, information recording medium, and program
  • Game server, bystander evaluating method, information recording medium, and program
  • Game server, bystander evaluating method, information recording medium, and program

Examples

Experimental program
Comparison scheme
Effect test

Embodiment approach 1

[0092] figure 1 It is a schematic diagram showing a schematic configuration of a game system including a game server and the like according to an embodiment of the present invention.

[0093] In this game system 10 , a game server 11 that provides (manages) a rival game is arranged on the Internet 13 . Furthermore, each terminal 12 (player terminal or spectator terminal described later) of the present game system 10 is communicably connected to the game server 11 via the Internet 13 .

[0094] In addition, the respective terminals 12 can also directly communicate with each other through a so-called peer-to-peer communication technique. In addition, in order to make understanding easy, the game device which can connect to the Internet is mentioned as an example below as the terminal 12, and it demonstrates.

[0095] figure 2 It is a schematic diagram showing the schematic configuration of the game device 100 functioning as the terminal 12 of the present embodiment. The fo...

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PUM

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Abstract

A game managing section (204) manages the game progressed by the move sent from the terminal of a player. The move is sequentially added in a history storage section (206) as game record information. A predicted move managing section (207) stores a predicated move sent from the terminal of a bystander in a predicted move storage section (208) if the predicted move is sent before the move of the player is received. The predicted move is associated with the actual move and both moves are stored in the history storage section (206). A bystander evaluating section (209) compares the stored predicted move with the stored corresponding move at a predetermined timing (for example, when the resignation is declared) and evaluates the predicated moves of each bystander are comprehensively evaluated.

Description

technical field [0001] The present invention relates to a game server, a spectator evaluation method, an information recording medium, and a program suitable for increasing the interest of spectators in a spectator game. Background technique [0002] Conventionally, game devices (video game devices, etc.) capable of playing games represented by Japanese shogi, Go, chess, Reversi, Mahjong, etc. have been widely spread. Such game devices enable players to play against a computer (play), or against other players. [0003] Recently, a network-compatible competitive game has been developed in which a player can play against a remote player using a network such as the Internet. [0004] In addition, there is also known a game device in which even a novice player who is not used to a match game can easily (gradually) learn the rules and the like. As an example, a game system (program of a match-up game) in which the player gradually learns the rules of the match-up game, the way...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/00A63F13/10A63F13/12A63F13/33A63F13/335A63F13/35A63F13/45
CPCA63F13/10A63F2300/61A63F13/12A63F2300/558A63F2300/577A63F2300/5546A63F13/45A63F13/30A63F13/335A63F13/79A63F13/80A63F13/86A63F13/87
Inventor 浅见祐一
Owner KONAMI DIGITAL ENTERTAINMENT CO LTD