Graphics processor with arithmetic and elementary function units
A graphics processor and elementary function technology, applied in the field of circuits, can solve problems such as shader performance loss
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[0017] The word "exemplary" is used herein to mean "serving as an example, instance, or illustration." Any implementation or design referred to herein as "exemplary" is not necessarily to be construed as preferred or advantageous over other implementations or designs.
[0018] 1 shows a block diagram of a graphics system 100 that supports N graphics applications / programs 110a through 110n, where generally N>1. Graphics system 100 may be a stand-alone system or part of a larger system (computing system, wireless communication device, etc.). Graphics applications 110a through 110n may be used for video games, graphics, etc., and may run concurrently. Each graphics application 110 can spawn threads to achieve the desired results. A thread (or thread of execution) indicates a specific task executable by one or more sequences of instructions. Threads allow a graphics application to have multiple tasks executed simultaneously by different units and further allow different graphic...
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